SullyTheStalker Posted June 12, 2015 Share Posted June 12, 2015 I present the following pictures to show that the Atomos is too close to the reticule: Especially when walking while zooming in, the Atomos has a tendency to overlap with the reticule. - Sully The Stalker Link to comment Share on other sites More sharing options...
OptimumBow0 Posted June 12, 2015 Share Posted June 12, 2015 (But you have no right to take them away from each other!) Solid feedback, though. Link to comment Share on other sites More sharing options...
OvAeons Posted June 12, 2015 Share Posted June 12, 2015 it is close but also cannot rely on the cross-hair for aiming since the accuracy is all wiggly-like Link to comment Share on other sites More sharing options...
-Mr.Meeseeks- Posted June 12, 2015 Share Posted June 12, 2015 Agreed. Atomos often gets in the way of my aiming. I've also noticed that sometimes the beam veers off to the right a bit; sometimes missing what i'm aiming at by a few feet. Link to comment Share on other sites More sharing options...
(PSN)jwernecke Posted June 12, 2015 Share Posted June 12, 2015 Your FOV is REALLY tight... Being that close you are jamming too many things in to one space imo...try opening your fov up and see if it still does that. Link to comment Share on other sites More sharing options...
SullyTheStalker Posted June 12, 2015 Author Share Posted June 12, 2015 Your FOV is REALLY tight... Being that close you are jamming too many things in to one space imo...try opening your fov up and see if it still does that. That's because I'm using the aim function. Even without aiming, it can get in the way. Link to comment Share on other sites More sharing options...
-Mr.Meeseeks- Posted June 13, 2015 Share Posted June 13, 2015 Your FOV is REALLY tight... Being that close you are jamming too many things in to one space imo...try opening your fov up and see if it still does that. My fov is maxed out and i still have the exact same problem as OP. Link to comment Share on other sites More sharing options...
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