Tsoe Posted June 16, 2015 Share Posted June 16, 2015 (edited) As suggested by many ppl toggle meditate been watched out by dev for eventual implementation.. Could this emote feature an energy/ health regen ability as well (2/3 lower than aura ofc) but it would be so cool, just immersive Edited June 16, 2015 by Tsoe Link to comment Share on other sites More sharing options...
TennoPain Posted June 16, 2015 Share Posted June 16, 2015 Cool but you know what would be better if Leechers that you kill give you back energy they stole. Link to comment Share on other sites More sharing options...
Tsoe Posted June 16, 2015 Author Share Posted June 16, 2015 (edited) Cool but you know what would be better if Leechers that you kill give you back energy they stole. dont they? they recently started to drop more energy Edited June 16, 2015 by Tsoe Link to comment Share on other sites More sharing options...
zz_tophat Posted June 16, 2015 Share Posted June 16, 2015 Cool but you know what would be better if Leechers that you kill give you back energy they stole. I was thinking this same thing. As it stands there is no effective counter for leechers, they can drain you from points where there is no way to deal with them and turning off your abilities just isn't fun. Often they are part of a crowd and even if you can see them sometimes you just can't effectively attack them and killing them is the only countermeasure against them (which is painfully dumb from a gameplay standpoint, as "killing it until it dies" is not counterplay). KIlling them and being rewarded for doing so is far preferable to being punished just for them existing. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted June 16, 2015 Share Posted June 16, 2015 (edited) It would need to be slower than the Aura or Energy Vampire to stay balanced, so I don't see it being very useful. That or it would need a major downside - such as taking 200% more damage while in the emote and cannot be cancelled early and it deactivates any powers you have active so you can't cheese it with Hysteria or Chaos - to give it a real risk versus reward aspect. Edited June 16, 2015 by (PS4)DesecratedFlame Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted June 16, 2015 Share Posted June 16, 2015 I was thinking this same thing. As it stands there is no effective counter for leechers, they can drain you from points where there is no way to deal with them and turning off your abilities just isn't fun. Often they are part of a crowd and even if you can see them sometimes you just can't effectively attack them and killing them is the only countermeasure against them (which is painfully dumb from a gameplay standpoint, as "killing it until it dies" is not counterplay). KIlling them and being rewarded for doing so is far preferable to being punished just for them existing. Honestly, energy drain should be removed entirely and replace with Silence (unable to cast for duration of the effect, but you don't lose any energy). Link to comment Share on other sites More sharing options...
Grom-84 Posted June 17, 2015 Share Posted June 17, 2015 (edited) Cool but you know what would be better if Leechers that you kill give you back energy they stole. Or at least 100% chance for 50 pts energy globe drop. Edited June 17, 2015 by Grom-84 Link to comment Share on other sites More sharing options...
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