FierceRadiance Posted May 20, 2013 Share Posted May 20, 2013 Any love for adding level bonuses, like clearing all openable cabinets on a level, smashing all cannisters, killing every bad guy, etc.? Link to comment Share on other sites More sharing options...
BlastGoggles Posted May 20, 2013 Share Posted May 20, 2013 Incentive to actually explore levels sounds good. Maybe make mods a rare drop from lockers. Link to comment Share on other sites More sharing options...
FierceRadiance Posted May 20, 2013 Author Share Posted May 20, 2013 I think rushing is causing a fair amount of problems in WF right now, but maybe the devs could introduce a mechanic, possibly only available in Solo mode, for completing a level in less than X number of seconds. Since the levels are randomly generated, this might need to be a flexible number based on the devs determining how many seconds each tile set could reasonably be expected to take to complete. They could add multipliers for various percentages of bad guys kilt along the way. (Running past all the enemies doesn't require a great deal of skill, whereas completing the level in less than X number of seconds while still killing Y or Z percentage of bad guys would take greater skill, hence greater bonii.) Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted May 20, 2013 Share Posted May 20, 2013 Incentive to actually explore levels sounds good. Maybe make mods a rare drop from lockers. Would surely stop some rushers, if there was an incentive. Link to comment Share on other sites More sharing options...
Captain_Seasick Posted May 20, 2013 Share Posted May 20, 2013 (edited) I think rushing is causing a fair amount of problems in WF right now, but maybe the devs could introduce a mechanic, possibly only available in Solo mode, for completing a level in less than X number of seconds. Since the levels are randomly generated, this might need to be a flexible number based on the devs determining how many seconds each tile set could reasonably be expected to take to complete. They could add multipliers for various percentages of bad guys kilt along the way. (Running past all the enemies doesn't require a great deal of skill, whereas completing the level in less than X number of seconds while still killing Y or Z percentage of bad guys would take greater skill, hence greater bonii.) Dude. Two words: KILLER IDEA. Let's get some freakin' Ninja Gaiden style stuff in here, yeah?! Or maybe it was some other game I was thinking about... but whatever. Edited May 20, 2013 by Captain_Seasick Link to comment Share on other sites More sharing options...
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