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JariWeis
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Hello everyone,

 

I've played this game for 120hours as of now, and during the play time I noticed that this game is a relly good game.

Sadly, there are still some things that should be adressed, such as a lack of certain things or certain elements that need some improvement.

 

First off I will start with a mod-based idea.

 

Idea:

 

The ability to re-work mods.

 

How many times have you found that one mod you've looked for, but for the wrong weapon type?

 

Example:

 

Looking for a freeze damage mod, get it 10x for a shotgun, not once for a rifle.

Looking for a multishot mod, get it 5 times for a pistol, not once for a rifle.

 

Solution:

 

My idea would be:

 

Put a Mod Re-Shaper BP in the market.

To craft it you will need:

 

20 Alloy Plates

50 Circuits

1 Morphic

1 Control Module

10,000 credits

 

The craft time would be 3 hours.

 

Once you have it crafted, you go to your arsenal and then to the mods section.

 

You pick the mod you want to change, fusion it with the Re-Shaper and then fusion it with a mod of the weapon of choice.

 

Example:

 

Barrel Diffusion + Re-Shaper + Fast Hands = Split Chamber

 

Another option would be to just give the Re-Shapers their own sections:

 

Rifle Re-Shaper

Shotgun Re-Shaper

Pistol Re-Shaper

 

They could also be dropped by alerts.

 

 

Mod idea 2:

 

Remove common Warframe Ability Mods from the drops, or atleast from the PLATINUM Mod Packs.

They are annoying, barely have any use for them, since their Polarity is pretty much Ability exclusive, and not so much needed anymore.

 

People would benefit more from getting more weapon mods or fusion cores.

 

Everytime I get a rare/uncommon ABILITY MOD, I think to myself: Dang, that could've been Cryo Rounds.

Or

Dang, that could've been Fury. (Frame Mod)

 

You even get all FOUR of your abilities whenever you buy/craft your new Frame, so why even bother with them?

 

 

 

Now for a foundry idea:

 

Many of you may not have the fortunate experience, but at one time I had THREE Orokin Catalyst BPs.

 

There was one problem, though:

The craft time is 12 hours, and you can't make multiple of them at a time.

 

Solution:

 

Make it possible to craft multiple of the same item in the Foundry.

 

This would also benefit making "Ak-" and "Dual x" weapons.

 

 

 

The last, and maybe most important idea, has to do with the RNG.

 

RNG stands for Random Number Generator.

 

A LOT of things (if not everything) are influenced by this method:

 

-What the "?" reward is from an Alert.

-What BP drops from a boss

-What resource drops from everything

-What mod drops

 

I think the RNG can be helpful, but not for most things.

 

Bosses should have a set percentage of a drop rate for a BP.

Mods (or atleast the higher tier mods) should have a set number to drop from a faction.

 

 

 

Speaking of alerts:

 

Alerts should have extra resource drops as a completion reward.

Or atleast the ones that say "[resource name] depot discovered".

This would make it far less annoying to farm for some resources, and would even make the low-level 2K alerts worth playing for the higher level players.

 

 

Let me know what you think of my ideas in the comments, and I hope someone at DE will see this and implement some of the ideas.

 

Kindest regards,

 

JariWeis

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