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Sneaking And Ai Interactions


DaFrigginPope
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With Parkour 2.0 around the corner it would seem that sneaking around is going to be a little more efficient. But, the problem is, crouching and running has no difference on whether an enemy knows you're there or not. It only seems to be relative to sight. It would be nice if there were a mechanic which implements enemy "hearing" to better benefit from the crouching position. Running up behind an enemy and doing laps behind him is a little ridiculous in my opinion.

Doing Spy 2.0 missions would be a more immersive experience from actually sneaking the enemies line of sight.

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