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The Problems Of Reward System In Rescue Mission.


Omnipotenca
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There are 3 flags that determine mission-reward in Rescue;

1. Rescue the Hostage.

2. Kill all the Wardens in the Holding Cells.

3. Do not raise the Alarm.

 

In Level 16~25 Rescue, if you accomplish at least 1 flag, you get the Vapor Specter BP (1 Star Specter).

2 Flags accomplished? Phase Specter BP (2 Stars Specter).

3 Flags accomplished? Force Specter BP (3 Stars Specter).

 

The problem that I have with this flag-reward system is, sometimes I want the Vapor Specter BP because it is cheap to manufature and provides 10 uses; So I must deliberately raise the alarm, risking the mission's success just to get less valuable reward.

 

So the suggestions are these.

 

Suggestion A : The more flags you accomplish, the more and better Specter BP you get. (What I prefer)

 

- For example, in Level 16~25 Rescue,

- Accomplishing 1 flag grants the Vapor Specter BP.

- Accomplishing 2 flags grants the Vapor Specter BP, Phase Specter BP.

- Accomplishing 3 flags grants the Vapor Specter BP, Phase Specter BP and Force Specter.

 

 

 

Suggestion B : Implement the 'Rescue Token' system; the more flags you accomplish, the more Rescue Tokens you get. Pay these Rescue Tokens at the Store in Liset in order to get the Tenno Specter BP you want.

 

- The higher the Enemy Level in the Rescue Mission, the more base Rescue Token you get after mission.

- The current system divides the reward list like below;

 Easy Rewards (Level 1~15)

 Medium Rewards (Level 16~25)

 Hard Rewards (Level 26~35)

 Nightmare Rewards

 

- Easy Rewards

 1 Flag > 1 Rescue Token

 2 Flags > 2 Rescue Tokens

 3 Flags > 3 Rescue Tokens

 

- Medium Rewards (+1 Token)

 1 Flag > 2 Rescue Tokens

 2 Flags > 3 Rescue Tokens

 3 Flags > 4 Rescue Toekns

 

- Hard Rewards (+2 Tokens)

 1 Flag  > 3 Rescue Tokens

 2 Flags > 4 Rescue Tokens

 3 Flags > 5 Rescue Tokens

 

- Nightmare Rewards (+3 Tokens)

 1 Flag > 4 Rescue Tokens

 2 Flags > 5 Rescue Tokens

 3 Flags > 6 Rescue Tokens

 

 - Price of Tenno-Specter BPs

 Vapor Specter BP : 2 Rescue Tokens

 Phase Specter BP : 4 Rescue Tokens

 Force Specter BP : 6 Rescue Tokens

 Cosmic Specter BP : 8 Rescue Tokens.

 

 

 Both of these suggestions will satisfy both factions; one who wish to farm a lot of cheap Tenno-Specter BPs for mission deployment (such as the Vapor and the Phase), and the other one who wish to farm a lot of expensive Tenno-Specter BPs for the Solar Rail deployment (such as the Force and the Cosmic).

 

 What do you people think?

Edited by Omnipotenca
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Cosmic Specters are suppose to be difficult to get, Implementing your system means that instead of doing a much more difficult mission I could do 2 much much easer ones to get the same reward.

 

How about adding a series of blueprints to the foundry that would allow you to convert 1 specter of a higher level specter blueprint in to 2 blueprints for specters of the level lower, with a small credit cost (500, 250,100 credit) and a 1 minute build time. This way if you want a bunch of Vapor Specter Blueprints it is more time efficient to get 1 Cosmic Specter Blueprint and brake it down in to 8 Vapor Specters Specter Blueprints.

 

Example:

1x "Cosmic Specter Blueprint" in to 2x "Force Specter Blueprint" - 500cr, 1 minute

1x "Force Specter Blueprint" in to 2x "Phase Specter Blueprint" - 250cr, 1 minute

1x "Phase Specter Blueprint" in to 2x "Vapor Specter Blueprint" - 100cr, 1minute

 

Seems to me anything that can reduce your farm/grind time is a good idea.

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That's a good idea too.

The point of this thread is, to allow ourselves to choose the lower-grade Specter BP rewards we want, when we definitely can (3 flags accomplished).

Anything that reduces our grind time is welcomed.

 

(Edited the required Rescue Tokens for the Specter BPs).

Edited by Omnipotenca
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