Jump to content
Jade Shadows: Share Bug Reports and Feedback Here! ×

Update 18; Balanced Mods And Scaling Or Bust.


Innocent_Flower
 Share

Recommended Posts

For too long, we have been a passively tolerant society, saying to our citizens playerbase: as long as you obey the law minmax your builds , we will leave you alone. It's often meant we have stood neutral between (extremely) different (numerical) values . And that's helped foster a narrative of extremism and grievance. 

 

 

No really. Warframe  continues to ignore it's core problem. It's not balanced itself, and  as a result it conflicts with itself:

 

 

It isnt' accessible. After a great tutorial, it all goes to hell. In each game you're either too strong or too weak, and player skill can't surmount the obstacles because you're often either one-shotting or million-shotting.

 

you have all these mod slots for your weapons available, but they all need to go to increasing your damage in some way or another, having minimal effects on the mechanics of the weapon (exceptions exist, but they're the extreme minority)

 

All of my real life friends who tried warframe hated it. It wasn't that they disliked it. They downright hated it. DE you're hemorrhaging players as you continue to keep this up. 

 

 

We're 17 major updates in and this hasn't been touched on since damage 2.0 well over a year ago. 

Edited by Innocent_Flower
Link to comment
Share on other sites

This is a worthy cause.

 

I don't really care about the specifics, so long as the game gains at least a semblance of thought being put into it's balance.

 

No, ""sniper buff", or " single warframe rework", will cut it. Everything needs a pass, all at once.

Edited by Naqel
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...