Mazen2013 Posted August 1, 2015 Share Posted August 1, 2015 (edited) So when i look at the ground the bulletjump height is the same as when I look up. The angle you look downwards is translated as if you look upwards the same angle. So using bulletjump just to move faster you have to exactly look parallel to the ground. This is very odd. Can you make that if you look downwards (any angle) your bulletjump is the lowest possible jump height please. EDIT: For people saying it is to "simulate rocket jump": It does not make any sense since you can just look up where you want to go unlike with the actual rocket jump. Edited August 1, 2015 by Mazen2013 Link to comment Share on other sites More sharing options...
--Q--PyralisTT Posted August 1, 2015 Share Posted August 1, 2015 yea im always crashing into the ceiling using it Link to comment Share on other sites More sharing options...
Aure7 Posted August 1, 2015 Share Posted August 1, 2015 this was made to simulate "rocket jumping". Personally I am used to it but they should have made this a toggle in settings IMO. Link to comment Share on other sites More sharing options...
JDP04 Posted August 1, 2015 Share Posted August 1, 2015 yep, doing runs in pluto always make me faceplant to the ceiling. 10/10 would faceplant again. Link to comment Share on other sites More sharing options...
profoak0117 Posted August 1, 2015 Share Posted August 1, 2015 Watch the devstreams D: Like someone said above, it was to simulate "rocket jumping" Link to comment Share on other sites More sharing options...
KingTaro Posted August 1, 2015 Share Posted August 1, 2015 It certainly needs some getting used to, but I can imagine scenario's when you'd want to bullet jump downwards without wasting your double jump. So would be nice to have a toggle option for this. Link to comment Share on other sites More sharing options...
Mazen2013 Posted August 1, 2015 Author Share Posted August 1, 2015 Watch the devstreams D: Like someone said above, it was to simulate "rocket jumping" Which does not make any sense since you can just look up where you want to go unlike with the actual rocket jump. Link to comment Share on other sites More sharing options...
Shrapnel110 Posted August 1, 2015 Share Posted August 1, 2015 Which does not make any sense since you can just look up where you want to go unlike with the actual rocket jump. It makes it easier to attack below you (using Aim Glide, for example) if your aim is already centered down when you Bullet Jump; this is especially useful for controllers that generally aim slower. That said, it would be good to have an option to disable it. Link to comment Share on other sites More sharing options...
Acaelus Posted August 1, 2015 Share Posted August 1, 2015 If you're simply using it to move faster along the ground, jump just before using it and you don't have to worry about accidentally looking too far down and hitting the ceiling. Although personally, I haven't had any problem with it, you quickly get used to what height "straight forward" is. Link to comment Share on other sites More sharing options...
Monybags33 Posted August 1, 2015 Share Posted August 1, 2015 It certainly needs some getting used to, but I can imagine scenario's when you'd want to bullet jump downwards without wasting your double jump. So would be nice to have a toggle option for this. I prefer this anyway over the old system, just needs some getting used too in my mind from the old Tenno ways we knew of before. Link to comment Share on other sites More sharing options...
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