SymphNo9 Posted May 24, 2013 Share Posted May 24, 2013 (edited) -Master Thief - % chance to unlock locked lockers. What does the % imply? That you have one shot with the respective likelihood to open a locked locker? Or that you have infinite tries with the respective likelihood? Though I suspect the first possibility, but have anyone got lucky to get their hands on this mod yet? And if so, is it worth it? I can imagine this mod makes it so easy to farm mats and credits. Edited May 24, 2013 by SymphNo9 Link to comment Share on other sites More sharing options...
Zectifin Posted May 24, 2013 Share Posted May 24, 2013 Im wondering how exactly it works. Do you have to try opening every red locker? That would suck Link to comment Share on other sites More sharing options...
SymphNo9 Posted May 24, 2013 Author Share Posted May 24, 2013 So none of the super farmers have gotten their hands on the mod yet? :( Link to comment Share on other sites More sharing options...
Lightwire Posted May 24, 2013 Share Posted May 24, 2013 I think it might mean there's a high percentage chance to gain the ability to unlock a locker... or it could mean you can now spam each locked locker and the percentage would kick in per attempt at opening one, and if it fails, it doesn't open and you move on? Example: "Oh, green locker! *click, open* Oh, red locker! *click, failed* Drat.. oo, red locker! *success!* " x repeat = Profit Link to comment Share on other sites More sharing options...
SymphNo9 Posted May 24, 2013 Author Share Posted May 24, 2013 I think it might mean there's a high percentage chance to gain the ability to unlock a locker... or it could mean you can now spam each locked locker and the percentage would kick in per attempt at opening one, and if it fails, it doesn't open and you move on? Example: "Oh, green locker! *click, open* Oh, red locker! *click, failed* Drat.. oo, red locker! *success!* " x repeat = Profit Now I think of it, the mod may use your energy or stamina every time you try to unlock a locker? Link to comment Share on other sites More sharing options...
Harrokin Posted May 24, 2013 Share Posted May 24, 2013 The way I thought it'd work would be thus: When the game loads, it generates all the lockers, locked and unlocked; For each person with Master Thief, it goes through all the locked ones - each one has that % chance to unlock and become green; Looking back on it, that doesn't seem to be what it's saying, but that's the method that made sense to me. Link to comment Share on other sites More sharing options...
Talon274 Posted May 29, 2013 Share Posted May 29, 2013 I need this for farming rare parts for making weapons WHO DROPS IT WHAT PLANET!! Link to comment Share on other sites More sharing options...
fauxhb Posted May 29, 2013 Share Posted May 29, 2013 I need this for farming rare parts for making weapons WHO DROPS IT WHAT PLANET!! storage containers in void. Link to comment Share on other sites More sharing options...
Talon274 Posted May 29, 2013 Share Posted May 29, 2013 storage containers in void. can you 100% confirm that? Link to comment Share on other sites More sharing options...
Rabcor Posted May 29, 2013 Share Posted May 29, 2013 (edited) can you 100% confirm that? Yes, it also drops off defense missions in pluto (although not sure if it is a claim reward) Edited May 29, 2013 by Rabcor Link to comment Share on other sites More sharing options...
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