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The Balancing Of Equinox


Gahrzerkire
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Alrighty! Heck yes! That was brilliant great job balancing rest, it is no longer completely OP. And it still retains the abilities true purpose, without completely sucking. That was awesome *high five*

Now onto the other notes i have about Equinox.

Night Form

Rest - Perfect.

 

Pacify - What on earth does this even do? And why is the range so tiny? It does almost nothing, seriously, i have no clue what this does. Also the range is so small by the time i can see an enemy has entered it, they usually have left via parkour.

 

Mend - Okay sure, this is useful... kinda, the cost to drain rate ratio is way too high. Also the time to cast given that it is a draining ability is also way too high. It is pretty much unusable. I have to put an opponent to sleep, cast, then hope i have time to kill them without dying for this power to even be slightly usable. Suggestion: Half if not quarter cast time, and half the amount of energy required to cast. 

Day Form

 

Rage - Damn that is one hell of a buff, tenno are already fast but that rage buff, its freakin crazy. You dont even have time to shoot them before they have shot off into the horizon. I suggest making it increase movement speed by 10-15% and buffing damage done to opponenet by 20-35%.

 

Provoke - Okay buff range and this will be fine. Range is too small to be used atm.

 

Maime - Definetly needs a range buff. And a big one. Also doesnt apply slash damage continously, which is a problem with its usability. Moreover the cast time is too long blahblahblah same feedback lower the cast time and energy cost buff the damage by like 25% and it should be completely viable blahblahblahmorereasoningandexplainingblahblah.

*Grabs glass of water and Flame repellent*

 

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