Andy1134 Posted August 18, 2015 Share Posted August 18, 2015 Hello, this is my first post here and my first time posting a concept like this if there already exist a concept like this please let me know. Well i will get straight to the point This is a very rough concpet of Vex. Theme Vexer/gamblerRole Enemy debuffer Short Bio Vex was designed to impede enemy activity, whether this meant jamming enemy weapons, causing shield malfunctions reducing a enemies armor or even slowing them down. Vex shares many similarities with loki as they are both essentially tricksters Vex however focuses more on causing trouble for the enemy by causing misfortune with his cards. By channeling void energy into his cards Vex can cause misfortune where ever or who ever his cards hit. BASELINE STATS HEALTH: 100 (300 max) POWER: 120 (220 max) ARMOR: 70 SHIELD CAPACITY: 140 (380 max) SPRINT SPEED: 1.25 POLARITIES: 2x - AURA POLARITY: - Powers List Weapon Malfunction - Vex throws cursed cards at all targets within range, these cards cause the enemies weapon ammunition to explode and thier guns to jam. this causes a bleed proc and either allows for a quick escape, rescue or attack. —Rank 0: Energy cost: 15 Duration: 10 Seconds Range: 10 meters Effect: 10's Bleed —Rank 1: Energy cost: 20 Duration: 10 Seconds Range: 20 meters Effect: 15's Bleed —Rank 2: Energy cost: 25 Duration: 10 Seconds Range: 30 meters Effect: 20's Bleed —Rank 3: Energy cost: 30 Duration: 10 Seconds Range: 40 meters Effect: 25's Bleed Shield/Armor Malfunction - Vex unleases a flury of cards hitting all targets in his line of sight. These cards cause shields and armor to malfunction and degrade allowing either Vex or his allies to do more damage to the enemy —Rank 0: Energy cost: 25 Duration: 10 Seconds Effect: shields: 15% armor: 10% reduction —Rank 1: Energy cost: 25 Duration: 10 Seconds Effect: shields: 20% armor: 20% reduction —Rank 2: Energy cost: 45 Duration: 20 Seconds Effect: shields: 25% armor: 30% reduction —Rank 3: Energy cost: 55 Duration: 20 Seconds Effect: shields: 50% armor: 40% reduction Card storm - Vex unleases a storm of cards which do damage over time. While this ability is active Vex is unable to use his other abilities. This ability is toggleable but cost 25 to initiate —Rank 0: Energy cost: 5(s) Range: 5 meters Damage: 20 per second —Rank 1: Energy cost: 10(s) Range: 10 meters Damage: 25 per second —Rank 2: Energy cost: 15(s) Range: 15 meters Damage: 30 per second —Rank 3: Energy cost: 20(s) Range: 20 meters Damage: 35 per second Waves of misfortune- Vex devistates adversaries surrounding him with a explosion of cursed cards dealing a massive amount of damage and cursing those who survive. —Rank 0: Energy cost: 75 Range: 10 meters Damage: 400 —Rank 1: Energy cost: 75 Range: 20 meters Damage: 600 —Rank 2: Energy cost: 75 Range: 40 meters Damage: 800 —Rank 3: Energy cost: 75 Range: 50 meters Damage: 1000 Link to comment Share on other sites More sharing options...
The_Raall Posted August 18, 2015 Share Posted August 18, 2015 (edited) why does the energy requirements rise with rank?? stats, 1st and 2nd skill seems OK but 3rd and 4th skill seems little weird for "debuffer" and the picture looks more like reskin of volt :/ not that it's bad thing but still i would not like frames look same Edited August 18, 2015 by BrotherLeluchio Link to comment Share on other sites More sharing options...
zork9900 Posted August 18, 2015 Share Posted August 18, 2015 i like the concept of the frame but the energy cost shouldn't go up with each rank. Link to comment Share on other sites More sharing options...
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