Aure7 Posted August 19, 2015 Share Posted August 19, 2015 At the edges between lit and shadowed areas, shading reacts to it as if it had some bulges. I only noticed this after PBR updates started to go into level textures. Also can we PLEASE have more detailed baked shadows in some places? In some areas blocky shadows just look super awful. Link to comment Share on other sites More sharing options...
Sci_Ant Posted October 12, 2015 Share Posted October 12, 2015 Well shiet, didnt notice this till now. Thanks for posting it, hope DE sees it. Link to comment Share on other sites More sharing options...
OldSnakeMGS4 Posted October 12, 2015 Share Posted October 12, 2015 Same on many surfaces in the Void since PBR got implemented. Link to comment Share on other sites More sharing options...
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