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Baked Shadows In Levels Create Weird Artifacts On Surfaces When They Reflect Light (Pbr Problem?)


Aure7
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At the edges between lit and shadowed areas, shading reacts to it as if it had some bulges.

tBIqsPv.jpg

 

I only noticed this after PBR updates started to go into level textures.

 

 

Also can we PLEASE have more detailed baked shadows in some places? In some areas blocky shadows just look super awful.

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