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The One Upside To Pvp Balancing


Meltina
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If they ever do pvp balancing it means they will have to address stunlock. Jump slide/attack spam making for eternal knock down is one of the first things they have to address. I think just adding the ability to get up before getting knocked down again is worth any other changes they will do to mess up pve.

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Make you own rule in your clan. Some powers are literally can't be defense - Shuriken homing capability, Frost's snow globe eat 75% of the arena, Vauban vortex suck the opponent in place, etc.

If they balance abilities and other things for Dojo's arena then the game will come crashing down. Make your own rules is the most logical solution.

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they have said many a time there will be no balancing for PVP since the game is PVE.

 

They were mostly trying to emphasize that PvP wouldn't effect PvE in terms of development resources and balance :|

 

DUELING (ALPHA)

-Clans can build special dueling rooms to challenge your Clan members to friendly duels!

-Clan members can watch the action and cry foul... our small dueling team is eager for feedback and have been careful to balance dueling in a way that only affects the Duels.

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