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Pvp Archmelee - Silva & Aegis


stoybot
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Pick a tanky frame, equip Silva & Aegis, and mod it with Relentless Assault or Martial Magnetism, and Final Harbinger. Now go enjoy PvP Archwing style - press "melee" to win. It's perfect for spoiling people's fun, especially on small maps! Also, whoever came up with the idea of Martial Magnetism, props to you! Fun trumps skill, am I right?

Edited by stoybot
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You...can't put relentless assault and martial mag on the same weapon...you can only have one or the other.

Quick melee spamming has been around for a while, and Silva Aegis isn't the only weapon you can do that with *looks at the Kronen, Boltace and Skana*

Oh, sorry. Forgot the "or." Fixed now.

EDIT:

Final Harbinger's mobility is what makes all the difference here, combined with the fact that no one has a mobility advantage by equipping, say, a Bo Prime.

Edited by stoybot
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Worked so well for you last match didn't it.

 

Inexperienced players are going to get stomped by most things. That doesn't necessarily make it OP.

 

Yeah, at least 1v2, sometimes 1v3, and still getting lots of kills with a rank 0 newbie on my team. Going up against your Latron Prime and S&A Ember and a Rhino that had a Gorgon (not sure). Given how laggy U.S. servers are for me, I'd say that's pretty good. Didn't even break a sweat.

 

Also, I don't have Martial Magnetism equipped. Too boring.

Edited by stoybot
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Hello since I was on the receiving end of OP's Silva Aegis+Final Harbinger, I should say it's definitely not overpowered. Pretty easy to avoid the melee. 

 

However, I do feel  Silva Aegis is slightly better than Ack Brunt: 

 

stat-wise, Ack Brunt has 32 slash, 4 impact, 4 puncture. Silva has 33 heat damage. Ack Brunt has attack speed of 0.833, Silva has 1.0. On paper it looks like both have around 33 DPS.

 

--But, (a) Silva Aegis procs heat DOT very often and that adds to its DPS; 

(b) Ack Brunt's mostly slash damage has negative modifier vs. Tenno's ferrite armor (although I'm not sure whether Tenno has proto shield or just regular shield. If regular shield, then heat has no negative modifier; if proto shield, heat has -50% modifier which decreases Silva Aegis' DPS). 

 

TL;DR: fought OP's Silva Aegis with Ack Brunt, both using Frost Prime, Ack Brunt lost most of the time. 

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Hello since I was on the receiving end of OP's Silva Aegis+Final Harbinger, I should say it's definitely not overpowered. Pretty easy to avoid the melee. 

 

However, I do feel  Silva Aegis is slightly better than Ack Brunt: 

 

stat-wise, Ack Brunt has 32 slash, 4 impact, 4 puncture. Silva has 33 heat damage. Ack Brunt has attack speed of 0.833, Silva has 1.0. On paper it looks like both have around 33 DPS.

 

--But, (a) Silva Aegis procs heat DOT very often and that adds to its DPS; 

(b) Ack Brunt's mostly slash damage has negative modifier vs. Tenno's ferrite armor (although I'm not sure whether Tenno has proto shield or just regular shield. If regular shield, then heat has no negative modifier; if proto shield, heat has -50% modifier which decreases Silva Aegis' DPS). 

 

TL;DR: fought OP's Silva Aegis with Ack Brunt, both using Frost Prime, Ack Brunt lost most of the time. 

 

Hey, ele, nice playing with you. You didn't face a Martial Magnetism S&A, which is what I was talking about in my post. You're also a lot better than I am, thus capitalizing on my clunky movement. When I was testing it with MA, I could land pretty much all of Harbinger's combos. Without it, I miss a lot of them due to my... lack of skill. As for overpowered, I don't know. It's not a pre-nerf Kittag, that's for sure. In the melee category, the mobility and DPS of the weapon are pretty scary. I went melee only, no abilities, pretty much the entire night and burned through 20k rep very fast. Will test it some more tomorrow, maybe with Excal and Ember.

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Hey, ele, nice playing with you. You didn't face a Martial Magnetism S&A, which is what I was talking about in my post. You're also a lot better than I am, thus capitalizing on my clunky movement. When I was testing it with MA, I could land pretty much all of Harbinger's combos. Without it, I miss a lot of them due to my... lack of skill. As for overpowered, I don't know. It's not a pre-nerf Kittag, that's for sure. In the melee category, the mobility and DPS of the weapon are pretty scary. I went melee only, no abilities, pretty much the entire night and burned through 20k rep very fast. Will test it some more tomorrow, maybe with Excal and Ember.

 

Haha I wouldn't say I was "better" since I was abusing Martial Magnetism. But yeah, the heat proc of Silva is pretty scary. One proc and 20HP is gone. 

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Haha I wouldn't say I was "better" since I was abusing Martial Magnetism. But yeah, the heat proc of Silva is pretty scary. One proc and 20HP is gone. 

 

The S&A heat proc is excessive and unbalances the weapon, especially compared to A&B.

 

Either the base damage, or the heat proc needs nerfing. One or the other.

 

I'd prefer if the heat proc gets the hammer. Since when does RNG have a place in pvp?

Edited by Pythadragon
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Guest Pun-chee

 

Either the base damage, or the heat proc needs nerfing. One or the other.

 

I'd prefer if the heat proc gets the hammer. Since when does RNG have a place in pvp?

 

Tone down heat proc in general: +1 !

Edited by Punchee
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Also didn't work tonight, hu? :P

 

Even the low ranks in my team got you quite often. Your K/D was smth like 14/10 - some lowies in my team had better just with their "starter weapons"...

 

 

 

Tone down heat proc in general: +1 !

 

You might want to refresh your memory. I had 20 kills and 17 deaths on one of the maps, with the rest of my team rank 1-4 newbies, whose combined kill count was about 6. I tore through your team on my own. Granted, a lot of them were pretty mediocre. The other map I was 8/14 in a 1v3... I'd say it worked pretty well, especially going up against your Twin Grakatas, which are a weapon I equip and only use on people who annoy me. That's how bad I feel about using it. :-)

As far as tonight's testing, I'd say the Final Harbinger S&A is still top-notch, but I was countered very well by a few chanelling Scindo's and Galatine's. One-hitting even a Valkyr... Also, an Iron Shrapnel Rhino made me rethink the decision to go melee-only. Knock-down when I approached him, Jat Kittag to the face while on the ground.

 

I'll probably go back to a more regular setup just because I'm getting bored of PvP with this weapon. My KDR went from 1 to 1.3 since I started using it, yet I don't feel like I've become a better player. No pain, no gain.

 

I also agree about nerfing the heat proc, although that would have to alter the way status works for only 1 particular weapon, which doesn't seem particularly consistent. A full Null Warning combo (which takes about 2-3 seconds to execute), would kill any of the more squishy frames, and if they happen to get away, the heat proc kills them. I noticed at least a third of my kills were on enemies that managed to get away.

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Since when does RNG have a place in pvp?

Exactly, but on the other hand, I'd rather the initial damage be decreased, and the proc chance be 100%. That way various abilities and mods will have more utility, like Ember's mod for removing conditons.

The pyro in me also wouldn't mind a 100% fire proc.

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The pyro in me also wouldn't mind a 100% fire proc.

 

Some men just want to watch the world burn...

 

I actually favour a status chance decrease, but then again, I'm not a huge fan of flames.

Edited by stoybot
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The S&A heat proc is excessive and unbalances the weapon, especially compared to A&B.

 

Either the base damage, or the heat proc needs nerfing. One or the other.

 

I'd prefer if the heat proc gets the hammer. Since when does RNG have a place in pvp?

 

Around 2008.

 

(Well timed Mace Stun bro!)

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