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Terragon Clan Weapon Ideas


CrimsonShades
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Hello,
My clan and I've been developing a few ideas for weapons in the past few months and would like some feedback on the ideas behind them. 

Weapon Format: 

Name
Weapon Type for Melee
Quick Description
Playstyle Description (Includes the various attacks for melee)

Melee Weapons

Gungnir
Piercing 
Magnetic based Corpus Short Spear/Javelin
Primary attack is quick thrust, followed up by a second and a twirl on the third in a combo.
Charge attack is a throw with possibility of homing, that will return after a time.
Jump Slam attack pierces the ground with minor knockback 

Longinus 
Piercing
Pitchfork styled Infested Short Spear (End branches off into two blades)
Primary attack is a quick thrust, followed by a second and a twirl on the third in a combo.
Charge attack is a rear back and then slam forward with a particle effect surrounding the user.
Jump Slam attack pierces the ground with minor knockback

Naginata
Slashing
Grineer Polearm
Primary attack is a horizontal slash, followed by a second and a thrust on the third in a combo.
Charge attack is a wide power sweep
Jump Slam attack is a ground slam with minor knockback

Skink
Bashing
Grineer Sling
Primary attack is a horizontal swing, followed by a reverse second, and a vertical slam on the third in a combo.
Charge attack throws a shell/bomb out.
Jump Slam attack is a ground slam. (Explosive knockback if bombs are used. Favorite of the grineer who attach those latching balls to Tenno in that case.)

Moa (Tagline: "Have you ever been so angry that you beat a moa with another moa?")
Bashing
Corpus styled Heavy Melee
Primary attack is a horizontal swing, followed by a reverse second, and a vertical slam on the third in a combo.
Charge attack is a wide power sweep
Jump Slam attack is a ground slam.

Tendril
?
Infested Whip
Primary attack is a whiplash attack with reversing swings after in a combo.
Charge attack is a grappling attack that pulls the target closer
Jump Slam is a grappling attack to pull the user to places.
Has a natural 10% chance to stun on attacks

Unnamed
?
Orokin Whip Sword
Primary attack is a horizontal slash with a reverse swing on the second and a whiplash on the third in a combo
Charge attack is a grappling attack that pulls the target closer
Jump Slam is a ground slam

Apiera (or Pappenheimer)
Piercing
Corpus Rapier
Primary attack is a slash, repeated, and then followed by a thrust in a combo
Charge attack is a flourished flurry (Think Zorro when he makes the Z)
Jump Slam is a lunge

Dual Apiera (or Dual Pappenheimer)
Piercing
Corpus Rapier
Primary attack is a slash, repeated, and then followed by a thrust in a combo
Charge attack is a flourished flurry (Think Zorro when he makes the Z)
Jump Slam is a lunge

Shotguns

Lupara
Grineer Styled short shotgun
Break open to reload

Aklupara
Grineer styled short shotgun (double-barreled)
Break open to reload

?/Unnamed Gun
Grineer Styled Quick fire mini shotgun
Fires twice in rapid succession and then requires reload.
Break open to reload

Rifles

Worchess
Grineer Styled Lever Action Long Range Rifle
Reloads after 8 shots
After each shot, lever pump animation is displayed


 

Edited by CrimsonShades
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I like them, especially the lever action and break action Grineer rifles. Here are some of my ideas

 

"Maul" Battle Rifle, a powerful, automatic weapon that can shred through enemies at close and long range, however, at long range this weapon must be burst fired due to its unmanageable recoil in full auto. (Recoil would be greater than the Grakata, 1.3 to 1.5x)

 

Base Damage: 35

Base Firing Rate: 7.4

Accuracy: Medium to low, I have no idea what these numbers are supposed to mean (Snipetron has lower accuracy than Grakata?)

Base Magazine Size: 20

Base Ammo Pool: 200

Base Reload Speed: 3.2s

Base Critical Chance: 3%

Base Critical Damage: 200%

 

"Basilisk" sniper rifle, a Grineer manufactured sniper that makes up for its low damage with lightning fast 4 round bursts, a favorite of Grineer looking for a way to take out Tenno at longer range. (actually uses rifle ammo, simply due to its availability)

 

Base Damage: 30

Base Firing Rate: 2.0 (Burst 25)

Accuracy: Forget these numbers, what do they even mean?! Accurate!

Base Magazine size: 12

Base Ammo Pool: 252

Base Reload Speed: 4.5 Seconds

Base Critical Chance: 4%

Base Critical Damage: 200%

Edited by Nuntium
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I like the idea behind both of those, though I have to say I feel as if the Gorgon is something very similar to the Maul already.
What about changing it to a Corpus styled weapon? It could be a Corpus Rail Gun that sprays lasers out in a cone for a difference from the Gorgon and would give the possibility of seeing some new Corpus enemies if they implemented it

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