CrimsonShades Posted May 28, 2013 Share Posted May 28, 2013 (edited) Hello,My clan and I've been developing a few ideas for weapons in the past few months and would like some feedback on the ideas behind them. Weapon Format: NameWeapon Type for MeleeQuick DescriptionPlaystyle Description (Includes the various attacks for melee)Melee WeaponsGungnirPiercing Magnetic based Corpus Short Spear/JavelinPrimary attack is quick thrust, followed up by a second and a twirl on the third in a combo.Charge attack is a throw with possibility of homing, that will return after a time.Jump Slam attack pierces the ground with minor knockback Longinus PiercingPitchfork styled Infested Short Spear (End branches off into two blades)Primary attack is a quick thrust, followed by a second and a twirl on the third in a combo.Charge attack is a rear back and then slam forward with a particle effect surrounding the user.Jump Slam attack pierces the ground with minor knockbackNaginataSlashingGrineer PolearmPrimary attack is a horizontal slash, followed by a second and a thrust on the third in a combo.Charge attack is a wide power sweepJump Slam attack is a ground slam with minor knockbackSkinkBashingGrineer SlingPrimary attack is a horizontal swing, followed by a reverse second, and a vertical slam on the third in a combo.Charge attack throws a shell/bomb out.Jump Slam attack is a ground slam. (Explosive knockback if bombs are used. Favorite of the grineer who attach those latching balls to Tenno in that case.)Moa (Tagline: "Have you ever been so angry that you beat a moa with another moa?")BashingCorpus styled Heavy MeleePrimary attack is a horizontal swing, followed by a reverse second, and a vertical slam on the third in a combo.Charge attack is a wide power sweepJump Slam attack is a ground slam.Tendril?Infested WhipPrimary attack is a whiplash attack with reversing swings after in a combo.Charge attack is a grappling attack that pulls the target closerJump Slam is a grappling attack to pull the user to places.Has a natural 10% chance to stun on attacksUnnamed?Orokin Whip SwordPrimary attack is a horizontal slash with a reverse swing on the second and a whiplash on the third in a comboCharge attack is a grappling attack that pulls the target closerJump Slam is a ground slamApiera (or Pappenheimer)PiercingCorpus RapierPrimary attack is a slash, repeated, and then followed by a thrust in a comboCharge attack is a flourished flurry (Think Zorro when he makes the Z)Jump Slam is a lungeDual Apiera (or Dual Pappenheimer)PiercingCorpus RapierPrimary attack is a slash, repeated, and then followed by a thrust in a comboCharge attack is a flourished flurry (Think Zorro when he makes the Z)Jump Slam is a lungeShotgunsLuparaGrineer Styled short shotgunBreak open to reloadAkluparaGrineer styled short shotgun (double-barreled)Break open to reload?/Unnamed GunGrineer Styled Quick fire mini shotgunFires twice in rapid succession and then requires reload.Break open to reloadRiflesWorchessGrineer Styled Lever Action Long Range RifleReloads after 8 shotsAfter each shot, lever pump animation is displayed Edited May 29, 2013 by CrimsonShades Link to comment Share on other sites More sharing options...
Nuntium Posted May 28, 2013 Share Posted May 28, 2013 (edited) I like them, especially the lever action and break action Grineer rifles. Here are some of my ideas "Maul" Battle Rifle, a powerful, automatic weapon that can shred through enemies at close and long range, however, at long range this weapon must be burst fired due to its unmanageable recoil in full auto. (Recoil would be greater than the Grakata, 1.3 to 1.5x) Base Damage: 35 Base Firing Rate: 7.4 Accuracy: Medium to low, I have no idea what these numbers are supposed to mean (Snipetron has lower accuracy than Grakata?) Base Magazine Size: 20 Base Ammo Pool: 200 Base Reload Speed: 3.2s Base Critical Chance: 3% Base Critical Damage: 200% "Basilisk" sniper rifle, a Grineer manufactured sniper that makes up for its low damage with lightning fast 4 round bursts, a favorite of Grineer looking for a way to take out Tenno at longer range. (actually uses rifle ammo, simply due to its availability) Base Damage: 30 Base Firing Rate: 2.0 (Burst 25) Accuracy: Forget these numbers, what do they even mean?! Accurate! Base Magazine size: 12 Base Ammo Pool: 252 Base Reload Speed: 4.5 Seconds Base Critical Chance: 4% Base Critical Damage: 200% Edited May 28, 2013 by Nuntium Link to comment Share on other sites More sharing options...
CrimsonShades Posted May 29, 2013 Author Share Posted May 29, 2013 I like the idea behind both of those, though I have to say I feel as if the Gorgon is something very similar to the Maul already.What about changing it to a Corpus styled weapon? It could be a Corpus Rail Gun that sprays lasers out in a cone for a difference from the Gorgon and would give the possibility of seeing some new Corpus enemies if they implemented it Link to comment Share on other sites More sharing options...
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