(PSN)Cerata_ Posted October 5, 2015 Share Posted October 5, 2015 (edited) (Update: 11/1/15: Augments! Artwork! )"This is Aten, the radiant, the divine. Master of light. Aten's abilities allow him to deal heavy radial damage to enemies, while providing safe zones for allies in need.Name: In Egyptian mythology, Aten was a sun god, who for a time was worshiped instead of Ra, before the two were combined into a single deity.Role: AOE damage-dealerAppearance: (Art by the wonderful and fabulous Evergreenmind! She's so sweet and awesome. If you haven't seen her stuff, check out her art thread here: https://forums.warframe.com/index.php?/topic/550516-evergreenminds-art-thread-updated-27102015-new-info/ ) Stats:HEALTH: 150 (450 max)POWER: 150 (225 max)SHIELD CAPACITY: 75 (225 max)ARMOR: 300SPRINT SPEED: 1.0POLARITIES: 1 V, 1 - 1 DAURA POLARITY: VPassive: Eternal light:-50% proc duration-50% damage from explosive weaponsAbilities:1. Flare. 25 Energy Aten shoots forward in a straight light towards his reticle, increasing his speed to 40 / 42 / 44 / 48 meters per second over a duration of 0.35 seconds. Aten passes through enemies. Enemies touched or within 1.5 / 1.6 / 1.8 / 2 meters of Aten are dealt 150 / 200 / 250/ 300 damage, split evenly between radiation and heat. Damage is affected by Power Strength. Flare has a 25%/50%/75%/100% chance to proc one of either damage type. Once Aten reaches his location, he releases a radial heat/radiation blast dealing 150/250/350/450 damage in a 2.5/5/7.5/10 meter radius. Aten's health is immune to damage while Flare is active.Effected by Range, Duration and Efficiency Augment: Blinding Flare Flare's final explosion blinds enemies within a ten meter radius. 2. Sunspot. 50 Energy Aten creates a dark circle wherever he's aiming, with a radius of 2.5/5/7.5/10 meters. Allies within this circle are rendered invisible while they remain inside of the sunspot. Ability lasts for 5/7/10/15 seconds. When Sunspot expires, it explodes into a blind with a range of 5/10/15/20 meters, affected by LOS. The explosion also procs the magnetic effect.Effected by Range, Duration and Efficiency Augment: Blindspot The Sunspot now moves with Aten, but suffers a reduced max range of 10 meters. 3. Corona. 25 Energy per cast, 5 energy/s Aten glows with piercing light, dealing a single instance of 25/50/75/100 Puncture damage within a range of 10/15/20/25 meters with guaranteed proc on cast, followed by 25/50/75/125 damage per second, alternating between Heat and Radiation every tick.Effected by Range, Efficiency, Duration and strength. Augment: Unstable Corona Upon disabling Corona, Aten creates an explosion dealing 300 damage with a 100% chance to proc Blast 4. Solar Maximum. 50 Energy per cast, 10 energy/s"Don't stare, Tenno." Aten turns his scolding gaze towards the enemy, staggering enemies on cast, sacrificing movement speed, parkour and use of his weapons for a ray of incredible power, dealing 125/250/375/500 combination Radiation and heat damage to any enemy within Aten's LOS. Enemies under the effect of Solar Maximum take double damage from the skill for every second they are effected.Effected by, Duration, Efficiency, Strength. Augment: Maximum Carnage Enemies killed while under the effect of Solar Maximum explode, dealing 500 heat damage around them, and creating a fire hazard on ground the which lasts for 6 seconds at max. (As always, values are subject to change, this is an eternal WIP, so constructive comments are welcome!) Edited November 2, 2015 by (PS4)spider59234 Link to comment Share on other sites More sharing options...
(XBOX)TheLegend 64312 Posted October 5, 2015 Share Posted October 5, 2015 I personally really like this idea. The last two abilities seem a little too strong. Maybe adjust 3 to 150 max or 125 max and 4 to 500 max. Unless it's not damage per second in which case carry on. This seems really well thought out and the stats all fit into the game very well so good job. Link to comment Share on other sites More sharing options...
(PSN)Cerata_ Posted October 5, 2015 Author Share Posted October 5, 2015 I personally really like this idea. The last two abilities seem a little too strong. Maybe adjust 3 to 150 max or 125 max and 4 to 500 max. Unless it's not damage per second in which case carry on. This seems really well thought out and the stats all fit into the game very well so good job. Yeah, after thinking about it more I definitely agree with you, especially with Solar Maximum's damage buff mechanic. Adjusting for balance, thanks for the feedback and kind words :D Link to comment Share on other sites More sharing options...
(XBOX)TheLegend 64312 Posted October 5, 2015 Share Posted October 5, 2015 Looks much more balanced. Still a heavy damage caster frame but your stats show that. Well done. I really like your idea Link to comment Share on other sites More sharing options...
MrPigman Posted October 5, 2015 Share Posted October 5, 2015 okay first off i really like the 2 and 4. ive always wanted a death ray frame! and sun spot just seems like a unique and fun skill to use! Not much for me to say here, it's pretty unique, not too strong but not weak. all i might ask is that the 4 scale with weapon damage in some way. it bothers me to no end that spectral scream from chroma is so weak and you cant use your gun while doing it. you just dont want a skill that inhibits use of a gun be outdone by a gun, because then whats the point of using it. I too have a star frame lurking in the depths of the forums, though mine is very different. GJ here, i really like the kit. seems well put togehter. i'd be a little disappointing if DE didn't at least use a few of these ideas. Link to comment Share on other sites More sharing options...
(PSN)Cerata_ Posted October 9, 2015 Author Share Posted October 9, 2015 okay first off i really like the 2 and 4. ive always wanted a death ray frame! and sun spot just seems like a unique and fun skill to use! Not much for me to say here, it's pretty unique, not too strong but not weak. all i might ask is that the 4 scale with weapon damage in some way. it bothers me to no end that spectral scream from chroma is so weak and you cant use your gun while doing it. you just dont want a skill that inhibits use of a gun be outdone by a gun, because then whats the point of using it. I too have a star frame lurking in the depths of the forums, though mine is very different. GJ here, i really like the kit. seems well put togehter. i'd be a little disappointing if DE didn't at least use a few of these ideas. Thanks for the detailed feedback! I hadn't considered having the 4's damage scale with mods, I'm going to look into it, adjust things so it's not hilariously op. Link to comment Share on other sites More sharing options...
(PSN)Cerata_ Posted November 1, 2015 Author Share Posted November 1, 2015 (Updated with Art and Augment mods!) Link to comment Share on other sites More sharing options...
(XBOX)a salsa wizard Posted November 2, 2015 Share Posted November 2, 2015 I thought the third ability would summon a bunch of beer. I think this is a really cool concept and the art is really awesome too Link to comment Share on other sites More sharing options...
ShareSharqi Posted November 2, 2015 Share Posted November 2, 2015 (edited) One of the better concepts I have seen, both in terms of aesthetics and power set. I agree with the earlier sentiment that powers 3 and 4 may be too strong to be balanced - 3 is much like Radial Javelin but with a 100% lasting AOE status effect(?). Also power 4 (costing only 50 to activate) sounds much too spammable for an ult. Consider making it 75 to activate and costing 7 or 7.5/s Edited November 2, 2015 by ShareSharqi Link to comment Share on other sites More sharing options...
(PSN)Cerata_ Posted November 2, 2015 Author Share Posted November 2, 2015 (edited) One of the better concepts I have seen, both in terms of aesthetics and power set. I agree with the earlier sentiment that powers 3 and 4 may be too strong to be balanced - 3 is much like Radial Javelin but with a 100% lasting AOE status effect(?). Also power 4 (costing only 50 to activate) sounds much too spammable for an ult. Consider making it 75 to activate and costing 7 or 7.5/sHi, thanks for the feedback.Corona's puncture proc only occurs once when the ability is first cast. It's burst damage is much lower than radial javelin, and the intent is that you keep it on constantly. So I personally think the ability falls within current game balance. Though perhaps I could limit it's range a bit? Solar Maximum would already be the most expensive channeling power in the game. The intent isn't to spam it, as the initial damage is quite low. The idea is that you keep it on and focus on melting powerful enemies, using its damage doubling debuff. It's not a nuke, it's a death-ray. I'm actually trying to figure out how to make it scale better... Edited November 2, 2015 by (PS4)spider59234 Link to comment Share on other sites More sharing options...
Gurpgork Posted November 2, 2015 Share Posted November 2, 2015 This is a really cool concept and I would actually like to see something like this in the game. My one nitpick is that people hate abilities that limit movement. However, that ability is so damn strong that it seems like a reasonable drawback. I guess if it was that much of an issue, you could blind everybody and/or use Shade to cast it safely. Yeah, maybe the numbers need to be toned back just a bit, but it's a fantastic concept. Nicely done. Link to comment Share on other sites More sharing options...
(PSN)Cerata_ Posted November 3, 2015 Author Share Posted November 3, 2015 This is a really cool concept and I would actually like to see something like this in the game. My one nitpick is that people hate abilities that limit movement. However, that ability is so damn strong that it seems like a reasonable drawback. I guess if it was that much of an issue, you could blind everybody and/or use Shade to cast it safely. Yeah, maybe the numbers need to be toned back just a bit, but it's a fantastic concept. Nicely done. Thanks for the feedback! Yeah, it's very difficult making a good scaling damage ability that isn't scary op or too weak. I'm hoping it'll be better when scaling gets rebalanced. Link to comment Share on other sites More sharing options...
(XBOX)Master4733 Posted November 3, 2015 Share Posted November 3, 2015 (edited) I'd use it, although I'm confused about if it's a guy or girl, was refered to as a girl, but looks like a guy, and I'm pretty sure the God he/she is based on is a guy Nvm on the girl referring part(derp moment), still never clarified unless I'm blind Edited November 3, 2015 by (XB1)Master4733 Link to comment Share on other sites More sharing options...
(PSN)Cerata_ Posted November 4, 2015 Author Share Posted November 4, 2015 I'd use it, although I'm confused about if it's a guy or girl, was refered to as a girl, but looks like a guy, and I'm pretty sure the God he/she is based on is a guy Nvm on the girl referring part(derp moment), still never clarified unless I'm blind lol. Don't worry, you're correct, Aten is intended as a male frame. Link to comment Share on other sites More sharing options...
(XBOX)Master4733 Posted November 4, 2015 Share Posted November 4, 2015 lol. Don't worry, you're correct, Aten is intended as a male frame.Ok, I'm already bummed ember is a girl we need a firy fun guy of DEATH Link to comment Share on other sites More sharing options...
(PSN)Cerata_ Posted November 6, 2015 Author Share Posted November 6, 2015 (edited) Ok, I'm already bummed ember is a girl we need a firy fun guy of DEATH Thanks. While I don't personally have an issue with Ember's gender, I did picture Aten to be her male counterpart. Edited November 6, 2015 by (PS4)spider59234 Link to comment Share on other sites More sharing options...
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