That's really the problem with Mend. It's designed like an "anticipate and counter" heal, but it works more like an "instantly react to near fatal damage" heal, and ended up inheriting the worst aspects of both types of heal. It has a constant energy drain, but has no benefit to maintaining it whatsoever. Then when you actually do heal with it, the only thing it does is heal. There's no other benefit to it at all. Just one, singular burst of healing, in a very limited area, with no additional buff or heal over time or anything else that would make the ability stand out.
Mend needs to deci