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Atlas' Petrify "freeze" Sound Should Be More Distinct


LikeABawsh
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When using brighter energy colours it is difficult to actually tell when an enemy is moving still and when an enemy is fully frozen. Because of this I often rely on listening for the nice "crunch" sound effect when an enemy freezes, but at times its hard to differentiate from that and the sound of explosions/gunfire/whathaveyou that are occuring all around me. If the sound was more distinct it would be easier to tell when an enemy is petrified or not.

 

inb4 "turn up your sound brah". It's pretty high.

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