inkwhiz Posted November 28, 2015 Share Posted November 28, 2015 not sure if this relevant to maps and levels or art and animation, possible both. Are zip lines going to stay static or can they be made so a warframe/tenno bounces according to their weight and possibly way side to side if not due to wind factor then perhaps as result of tennos' movements? do the zip line's have some form of weight limit, causing them to snap if too many tenno are on the same zip line? Link to comment Share on other sites More sharing options...
Guardian_Legion Posted November 28, 2015 Share Posted November 28, 2015 dude you are thinking way too much into this. all that would require coding for a slight boost to realism in a game that throws it out the window. in short no they don't. Link to comment Share on other sites More sharing options...
Pridesfury Posted November 28, 2015 Share Posted November 28, 2015 Highly highly doubt it watch the video watch the dev stream move on more important things to develop there are Link to comment Share on other sites More sharing options...
Kai_Shiba Posted November 28, 2015 Share Posted November 28, 2015 (edited) Realism mechanics?? In Warframe? I say no to this. Stay as static. Give them the money, resources and the coding if you want it in the game as well as 4 years of wait time because there are better things to work on than those mechanics Edited November 28, 2015 by KJRenz Link to comment Share on other sites More sharing options...
Pridesfury Posted November 28, 2015 Share Posted November 28, 2015 well to be fair the thought of making this guy code it made me chuckle he wouldnt ask for nearly as much if they made him even watch them attempt to implement this. Link to comment Share on other sites More sharing options...
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