Codesco Posted January 20, 2016 Share Posted January 20, 2016 So... Mirage... For endgame (Sorties and high t4) I should mod for her 4th? I was told to use these builds - Blind - - Aura - Energy Siphon - Exilus - Cunning Drift - - OverExtended - Stretch - Constituition - Primed Continuity - Streamline - Fleeting Expertise - Natural Talent - Redirection -or- Cunning Drift -or- Vitality Mirrors Energy Siphon (Aura) Power Drift (Exilus) Transient Fortitude Blind Rage Intensify Narrow Minded Primed Continuity Fleeting Expertise Hall of malevolence Redirection or Vitality Link to comment Share on other sites More sharing options...
0 Zyrgi Posted January 20, 2016 Share Posted January 20, 2016 Who ever told you to use these builds, obviously either underestimate Corrosive Projection or overestimate Energy Siphon. Other than that, I don't see the problem here. One build is for crowd control the other is for dealing damage. Both are useful builds for different purposes. Link to comment Share on other sites More sharing options...
0 Maelstrom980 Posted January 20, 2016 Share Posted January 20, 2016 depend on the squad, if you are the cc frame you will want max range and efficiency with a little duration. If you want to deal damage, power strength and duration are key. Link to comment Share on other sites More sharing options...
0 ThorienKELL Posted January 20, 2016 Share Posted January 20, 2016 (edited) Full blind build is easy - high efficency (streamline + 3/5 fleeting) - highest range - stretch +overextended. - some duration, like primed continuity. I keep my duration on 90%, which has more then enough buffer safety zones, you're spamming more or less anyway. All else is optional. Disregard srenght. I use quick thinking +vitality, just because I have room. Flow. That's it. Damage dopelganger build - full duration / full strenght. I mean put all you have there, I have 250%+ to both. Disregard range and efficiency - I have both at 50%. No flow, Standard defensive mods. Syndicate hall of malevolence mod. You're good to go, pick proper weapon and wreck everything. Edited January 20, 2016 by ThorienKELL Link to comment Share on other sites More sharing options...
Question
Codesco
So... Mirage...
For endgame (Sorties and high t4)
I should mod for her 4th? I was told to use these builds -
Blind -
- Aura - Energy Siphon - Exilus - Cunning Drift -
- OverExtended
- Stretch
- Constituition
- Primed Continuity
- Streamline
- Fleeting Expertise
- Natural Talent
- Redirection -or- Cunning Drift -or- Vitality
Mirrors
Energy Siphon (Aura) Power Drift (Exilus)
Transient Fortitude
Blind Rage
Intensify
Narrow Minded
Primed Continuity
Fleeting Expertise
Hall of malevolence
Redirection or Vitality
Link to comment
Share on other sites
3 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now