I want to know the inflicted damage of the weapons so i searched the wiki and i found that:
Most weapons' base damage is made up of a combination of three physical damage types: Impact, Puncture, and Slash. The overall physical damage of any given weapon is the sum of Impact, Puncture, and Slash damage.
And the equation for NON armored enemies.
Against unarmored hit points or applying Finisher Damage, the formula is simply:
Inflicted Damage = Base Damage × (1 + Hitpoint Modifier)
Inflicted Damage (ID) is the final damage result.
Base Damage (BD) is the initial damage value.
Hitpoint Modifier (HM) is the damage type modifier against that hitpoint type (may be shield or health).
To make it independent from the amount of base damage:
Damage Modifier (DM) is the total damage modifier. An amount of damage of that type (BD) against that enemy will then always be multiplied with this factor (DM).
So i decided to test it with the Scindo and the Double Grakatas
I leave the weapons without mods for the entire lenght of experiment.
So chargers and leapers are 25% weak against slash, so slash is 25% more effective on leapers and chargers.
So for me the stat of impact and puncture remain the same and only Slash is plus 25% so: 10+10+100= 120 for the scindo 8+6,7+6,6= 21,3 for the double grakatas
Well i am writing all these things to say that the test went badly wrong the damage i did againts those 2 types of enemies were: 180 for the Scindo 11 for the double Grakatas
Normal damage without critcs.... Can someone say where i am wrong?
P.s: Sorry for the english but i am italian so it is not my first language....
Question
Seraph-the-Hazel
I want to know the inflicted damage of the weapons so i searched the wiki and i found that:
Most weapons' base damage is made up of a combination of three physical damage types: Impact, Puncture, and Slash. The overall physical damage of any given weapon is the sum of Impact, Puncture, and Slash damage.
And the equation for NON armored enemies.
Against unarmored hit points or applying Finisher Damage, the formula is simply:
Inflicted Damage = Base Damage × (1 + Hitpoint Modifier)
To make it independent from the amount of base damage:
Damage Modifier = 1 + Hitpoint Modifier Inflicted Damage = Base Damage × Damage Modifier
Damage Modifier (DM) is the total damage modifier. An amount of damage of that type (BD) against that enemy will then always be multiplied with this factor (DM).
So i decided to test it with the Scindo and the Double Grakatas
Scindo Stat:
10 impact
10 puncture
80 slash
Double Grakatas Stat:
8 impact
6,7 puncture
5,3 Slash
I leave the weapons without mods for the entire lenght of experiment.
So chargers and leapers are 25% weak against slash, so slash is 25% more effective on leapers and chargers.
So for me the stat of impact and puncture remain the same and only Slash is plus 25% so:
10+10+100= 120 for the scindo
8+6,7+6,6= 21,3 for the double grakatas
Well i am writing all these things to say that the test went badly wrong
the damage i did againts those 2 types of enemies were:
180 for the Scindo
11 for the double Grakatas
Normal damage without critcs.... Can someone say where i am wrong?
P.s: Sorry for the english but i am italian so it is not my first language....
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