GorgontheMorgon Posted February 12, 2016 Share Posted February 12, 2016 (edited) Ampulex First Ability: Replenishing Shield Replenishing Shield- A protective bubble goes around Ampulex which when enemies or allies shoot or melee you, It will replenish your shields and health by 10/20/30/40 shields and health Second Ability: Energy Abduction Energy Abduction- This is a buff that goes on your weapons so that whenever you kill something, it gains you 2/4/6/8 energy per kill Third Ability: Bodily Distortion Bodily Distortion-Ampulex aims a silent beam at his enemies, which makes him look like them. you can run but you cannot kill enemies. If you do distort wears off. Has a distortion of 5/10/15/20 seconds Forth Ability: Parasitic Aptitude Parasitic Aptitude- Ampulex's 4th ability is an ability user. This ability can scan an ally; when the scanned ally uses an ability, Ampulex has it as his 4th ability. Ampulex can use the ability for 1/2/3/4 times. Any abilities will work and will have the same type of energy reduction as the player who was scanned. Augments Energy Embezzler(Energy Abduction)-Will cast buffs on ally weapon but allies will receive half the energy. 1/2/3/4 energy per kill. Friendly Distortion(Bodily Distortion)-Allies will look like the enemy scanned like Ampulex but for a shorter duration 2.5/5/7.5/10 seconds Quenched Shields(Replenishing Shield)- when your health and shields are fully replenished, it will add on to both health and shields. Edited February 12, 2016 by GorgontheMorgon Link to comment Share on other sites More sharing options...
GorgontheMorgon Posted February 12, 2016 Author Share Posted February 12, 2016 It would be very liked upon if you gals or guys would respond with thought about Ampulex if its a good idea or if it should be revised Link to comment Share on other sites More sharing options...
AmethystWyrm Posted February 13, 2016 Share Posted February 13, 2016 Okay, so, alternate suggestion for the abilities to fall in line with the absorbtion and thus physiological theme. (Alterations to first): Have it as an armor ability like Rhino's Iron Skin, with Ampulex 'growing' a protective coating. However, only affects enemy shots or melee attacks. (Alterations to second): Have energy be released in a small radius to help with teamplay and keyed to seconds or enemy health (100%/75%/50%/25% sort of thing). Possibly with an energy effect around hands in the vein of Mesa's shooting gallery. (Alternative for third): Ampulex injects a nearby enemy (single target line of sight respected) with a tendril that inflicts puncture damage on contact and erupts 9/7/5/3 seconds later causing 25/50/75 slash damage in a radius of 5/7/9 meters. If an enemy survives it suffers a slash proc and is stunned. (Alternative for fourth) Mass Consumption: Ampulex grows still for 7/5/3 seconds before unleashing 5/7/9 tendrils outward to enemies within 8/12/16 meter radius that siphons 50/100/150 health every 5/3/2 seconds and increases armor by 5/10/15% for 10/15/20 seconds. Enemies killed by this ability explode into bloody chunks (no damage, just cosmetic). Ampulex can move once tendrils are unleashed, but moving away from linked enemies will sever the connection prematurely. Uses 100/125/150 energy per casting. Cannot be used until increased armor duration ends. [still time can't be reduced, tendril quantity would scale by 1 per 20% of power strength beyond 100%, tendril range would increase by 4 per 20% power range byond 100%, damage would scale with power strength 50 damage per 20% over 100%, and increased armor duration would scale with power duration] Link to comment Share on other sites More sharing options...
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