(PSN)JedWrecked Posted February 14, 2016 Share Posted February 14, 2016 I need help modding a Frost mainly for a defensive purpose but still offensive capability. Thanks. Link to comment Share on other sites More sharing options...
0 SquireAngel Posted February 14, 2016 Share Posted February 14, 2016 Stretch Trans Fort Steel Fiber Vitality Streamline Fleet Expertise (Rank 3, maximum of rank 4) Intensify Blind Rage Chilling Globe Augment Duration actually plays a vital role with Snow Globe for higher tier missions. Upon casting a new globe, there will be a default 4 Seconds (might be 3, I forget >_>) where it will actually be invulnerable and absorb damage to help it scale with enemies. You want that invul time, and the freeze from Avalanche as well in a situation you need some CC. Link to comment Share on other sites More sharing options...
0 Thebel Posted February 14, 2016 Share Posted February 14, 2016 Stretch Trans Fort Steel Fiber Vitality Streamline Fleet Expertise Intensify You'll have an extra slot to put whatever you want but with those youll have decent range, a strong globe and an avalanche nuke. Your duration will suffer but it's allowed to be a throw away stat. Link to comment Share on other sites More sharing options...
0 (PSN)JedWrecked Posted February 14, 2016 Author Share Posted February 14, 2016 thanks and would you suggest a energy siphon mod to make up for the loss in duration. Link to comment Share on other sites More sharing options...
0 Thebel Posted February 14, 2016 Share Posted February 14, 2016 (edited) Globe is HP based instead of duration, duration will only effect the lengths of your freezes from avalanche and the like. Depending what you're doing energy siphon is great for most things, just switch to Corrosive Projection for higher level missions to make life easier. Also you'd use continuity to make up that duration loss. Edited February 14, 2016 by Thebel Link to comment Share on other sites More sharing options...
0 (PSN)JedWrecked Posted February 14, 2016 Author Share Posted February 14, 2016 switch to Corrosive Projection for higher level missions to make life easier. thanks I do plan on using it on T4 defense so Corrosive Projection will be my best bet and we might get a Trinity so power wont be a big problem Link to comment Share on other sites More sharing options...
0 (PSN)JedWrecked Posted February 14, 2016 Author Share Posted February 14, 2016 thank both of you. I'll go off and try the build and hopefully see progress Link to comment Share on other sites More sharing options...
0 Thebel Posted February 14, 2016 Share Posted February 14, 2016 (edited) Duration actually plays a vital role with Snow Globe for higher tier missions. Upon casting a new globe, there will be a default 4 Seconds (might be 3, I forget >_>) where it will actually be invulnerable and absorb damage to help it scale with enemies. You want that invul time, and the freeze from Avalanche as well in a situation you need some CC. Duration of invincibility is unaffected by mods, I know that for sure because I run 20% duration and still have 4s of invincibility, so the only loss from low duration is low freeze time, but with 180+% str you'll nuke everything in t4def up to 20 waves. For the last slot I prefer Flow for the increased energy, more reserves are always nice. Chilling Globe is a nice aug but only for infested since they are the only ones that will constantly run into the globe but for infested you'd use a different build. Edited February 14, 2016 by Thebel Link to comment Share on other sites More sharing options...
0 (PSN)JedWrecked Posted February 14, 2016 Author Share Posted February 14, 2016 I'll use a mix of both builds to make my own. Because im looking for a build that will be good around 60 min in a T4 defense so a strong globe and long freeze time would be best for more of a support. But i'll add in some of thebel's build for more offensive game play. Link to comment Share on other sites More sharing options...
0 Thebel Posted February 14, 2016 Share Posted February 14, 2016 I'll use a mix of both builds to make my own. Because im looking for a build that will be good around 60 min in a T4 defense so a strong globe and long freeze time would be best for more of a support. But i'll add in some of thebel's build for more offensive game play. At high end you'll rely more on using the invincibility time of globe than the health of it since at that point, they'll shred it pretty quickly, so being able to cast it often ends up being more beneficial than having a a super tanky globe, something to keep in mind. Even if the enemies add a ton of hp to the globe with damage, they can just as easily do that same amount and shed that hp they put in. Link to comment Share on other sites More sharing options...
0 SquireAngel Posted February 14, 2016 Share Posted February 14, 2016 (edited) Chilling Globe is a nice aug but only for infested since they are the only ones that will constantly run into the globe but for infested you'd use a different build. You must not play frost very often, or you just don't notice them entering the globe, because I catch lotsa crap across all factions in my frosty balls. When they can't hit you form outside the globe, they will still move towards it to try and move into it to hit you, assuming they don't hunker into cover. Edit: Checked the Wiki on the duration, bit you are right on that front, still, only thing it would effect on my build would be modding Fleeting to full. A maxed out Trans gets like, 40ish% power, where as Blind gets 99%, and Streamline and fleeting easily compensate for that. Flow vs. Chill pill would also simply come down to preference, as Chill does do quite abit. Edited February 14, 2016 by SquireAngel Link to comment Share on other sites More sharing options...
0 (PSN)JedWrecked Posted February 14, 2016 Author Share Posted February 14, 2016 In the void moa's and disruptors and butchers run in first chance they see Link to comment Share on other sites More sharing options...
0 Thebel Posted February 14, 2016 Share Posted February 14, 2016 (edited) You must not play frost very often, or you just don't notice them entering the globe, because I catch lotsa crap across all factions in my frosty balls. When they can't hit you form outside the globe, they will still move towards it to try and move into it to hit you, assuming they don't hunker into cover. I'd rather you not talk down to me like you're so superior. I just use globe again to freeze and push them out and damaging them if they hit a wall, instead of relying on a 50% chance to freeze. Max efficiency for me is just how I personally build, I never build with the assumption I'll have a Trin, if you do then you can ignore efficiency by running Blind vs Trans. Edited February 14, 2016 by Thebel Link to comment Share on other sites More sharing options...
0 (PSN)JedWrecked Posted February 14, 2016 Author Share Posted February 14, 2016 Chill it's all good everybody has different play styles some just love their way they'll stick too it. its ok to play different. Link to comment Share on other sites More sharing options...
0 SquireAngel Posted February 14, 2016 Share Posted February 14, 2016 I apologize if I sounded elitist there, wasn't my intent. You made it sound like nothing ever entered the booble, which made Chill useless. I intended to iterate otherwise. Link to comment Share on other sites More sharing options...
0 (PSN)JedWrecked Posted February 14, 2016 Author Share Posted February 14, 2016 Thanks again for the help tho. Link to comment Share on other sites More sharing options...
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(PSN)JedWrecked
I need help modding a Frost mainly for a defensive purpose but still offensive capability. Thanks.
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