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Forcing All The Spawns In The Void...


Renathy
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My teammate doesn't like playing Void apparently, so he rushed through the objective, grabbed the artifact, in the midst of all the confusion and crossfire, almost getting himself killed - even though I had the defensive skills - and rushed back to the extraction point, forcing more spawns ahead, making my game performance dim quickly, forcing my game below 10 or 5 frames per second. And it kept going down, slowly, since I started getting annoyed at him but it was too late and my game crashed.

 

This proves that performance has been lowering on newer updates and this is a pretty big issue, for many players. Not everyone has the hardware or connection to be able to host a dedicated server. I can only hope that this issue is changed in the near future.

 

And also, gladly, I haven't lost my key, so we can try another run at it.

Edited by JRMC
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This is a problem with cell priority there is only a certain area around the host which is rendered at high priority. This means that things far far away may seem a bit laggy.

 

I usually stay closeish to the host because if you get too far away it can crash.

Edited by Therealjoe
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This is a problem with cell priority there is only a certain area around the host which is rendered at high priority. This means that things far far away may seem a bit laggy.

 

I usually stay closeish to the host because if you get too far away it can crash.

 

I don't really understand what goes on with the performance drop-downs.

If that statement was correct, I wouldn't be lagging, like I did when I wasn't the host. I was close to the host and would lag as much as he would, even though he has a better rig than mine.

But being the host causes much lower performance. It's all good, when spawns aren't that massive but when they are, my game starts dying.

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