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Let's Unclutter Some of the Maps


Azarakidragon
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The tiny ledges that stick out of walls are cosmetically nice, but the fact that they have collision clutters up the gameplay and the movement. They often completely halt bulletjumps. There's also some outstanding terrain that has the same effect. It would just make the gameplay feel much more smooth if the collision would clean up a bit.

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1 minute ago, Phasedragon said:

Yep. Cephalonia core map's ledges are all awful. It has overhangs that stop you from walljumping unless you jump at the perfect spot. It's easier to just jump off and bulletjump back.

Yes, I've gotten into the habit of doing this just every single time. 

The Arid Phobos map is full of needless clutter and random ledges as well.

The Grinner indoor place forces you to grab onto some of the computer monitors (I'm talking the ones that are only halfway up the side of the stack). You can drop down easily, but it still completely halts your momentum, and there's no reason you'd really want to stand on them anyway.

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