Kai Posted February 25, 2016 Share Posted February 25, 2016 (edited) This is Fleur, a deadly dancer. Fleur's bewitching movements combined with her deadly veil, she invites foes to her dance and with each step she takes fells a foe in the battlefield. Don't let her beauty trick you Tenno, Fleur is a deadly warrior of old. Stats Spoiler Health: 100.0 (300 at Rank 30) Shield: 130.0 (300 at Rank 30) Armor: 100.0 Power: 170.0 (400 at Rank 30) Sprint Speed: 1.05 Momentum As Fleur moves more, she gains increased movement speed and animation speed. She slowly loses her momentum once she stops moving or is completely lost if knocked down. Sprint Speed is increased by x0.1 and Animation Speed is increased by 2% per 2m Fleur has moved, up to a x1 and +20% upon covering 20m. Decays at an equal rate each second she stops moving. Momentum Bonus is visually shown as her Exalted Veil glows. Initially Transparent, it will slowly turn to the user's Energy Color as they gather more Momentum. _____________ Flourish Fleur flourishes her exalted veil, deflecting incoming projectiles and dealing damage to nearby enemies.. Deals Impact Damage. With each Flourish used within 6 seconds, the range of Flourish and Exalted Veil is increased as well as the next Flourish's Energy Cost is reduced. This stacks up to 4 times. Flourish may be used while in air and does not interrupt any movements. _____________ Quick Step Quick Step creates a phantom that trails Fleur's movements with a delay while drawing her enemy's attention towards it. The phantom has a 4 seconds delay from Fleur's movement. Function similarly to Loki's Decoy, drawing aggro towards it. _____________ Allure Allure puts Fleur on trance-like dance that mesmerizes foes to join her side. Does not affect her Momentum Passive. When Quick Step is active, performing Allure will also cause the phantom to stop and perform a short radial Allure. Drains Energy each second active. _____________ Exalted Veil Fleur unleashes the exalted veil wrapped around her arms, allowing her to strike enemies from afar while assaulting her enemies when on the move. Performing any parkour (Rolling, Bullet Jump, Cartwheel, etc) will deal damage to nearby enemies. The Exalted Veil has indefinite Punch Through against enemies but will not affect environmental terrain and walls. Features some attacks that allows her to either drag enemies towards her or knock enemies away. Edited February 27, 2016 by Harowing Link to comment Share on other sites More sharing options...
WereRhino Posted February 26, 2016 Share Posted February 26, 2016 I love this idea! Link to comment Share on other sites More sharing options...
Rehtael7 Posted February 26, 2016 Share Posted February 26, 2016 I could see momentum being a bit counter intuitive. All the indoor environments may end up being more of a hindrance than a benefit. Each of the abilities could REALLY do with more detail. They're very barebones at the moment. Link to comment Share on other sites More sharing options...
Kai Posted February 26, 2016 Author Share Posted February 26, 2016 5 minutes ago, Rehtael7 said: I could see momentum being a bit counter intuitive. All the indoor environments may end up being more of a hindrance than a benefit. Each of the abilities could REALLY do with more detail. They're very barebones at the moment. Will certainly add more details soon as well as a concept art if I happen to grab a pencil and paper. Link to comment Share on other sites More sharing options...
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