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About Kai

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  1. Any chance of removing the "System" of turning Capture Missions into Exterminate Missions? I'm not sure the actual chance, but when it does - it is always an inconvenience since I'm doing Capture missions for a reason and not Exterminate. Also, it has been stated to make Void Storms more rewarding? Were there any suggestions, ideas, or plan moving forward with it?
  2. Is there a reason that when I'm doing Capture Missions that there's a chance that it becomes an Extermination Mission in the next 30 seconds or so. There's a reason why I'm doing Capture Missions and not Exterminate Missions, and imposing this sort of system to make the missions "longer" is very counterproductive. An example of this is farming for Argon Crystals in the Void, and of course they don't drop as much when you need them, but if they do drop - it becomes longer because Lotus decided that you need to kill X enemies before you can extract or even roam around the map to look for resourc
  3. I was honestly expecting Void Storms to be a way to crack multiple relics at the same time, and not a tedious and longer version of a regular Void Fissure mission, not to mention the lack of corrupted enemies in certain missions (Grineer Skirmish Mission for one). If I can suggest something that can be possibly implemented which requires revising the Relic System. You are now able to reserve 4 Relics of each Era (Lith, Meso, Neo, and Axi) which acts similar to your loadouts. Entering a Void Fissure will always use your 1st reserved Relic of the given Era. However, for Void Storms, all 4 R
  4. Void Sinks detonating multiple times in rapid succession, seemingly occurring if a player passes through them yet is unable to deal damage, or if they are directly above or below it for just a couple of meters. 100% occurs with Wukong in his Cloud Walk ability, it detects a player is there yet not at the same time and perhaps that's the cause of it triggering multiple times? I have sacrificed my eyes to ensure this was the steps and I can guarantee you, it is. Wukong + Cloud Walk + Void Sink = multiple explosions.
  5. With the scale of the so called "Void Storm" makes it sound so epic but it's not as efficient as regular Void Fissure missions. I was expecting we'll be able to crack more Relics in one go rather than 1 at a time. The Time vs Reward for Void Storm missions are very poor, the number of objectives seems scales badly. If a player is doing a Void Storm, the sole purpose is either to get a Sevagoth Part or actually crack a Relic, and the only one being done is the Sevagoth Parts (Corrupted Enemies requires you to be inside, and it's not even a guarantee that they'll be corrupted) and after that, I
  6. TYPE: In-Game DESCRIPTION: Upon entering a Derelict Freighttrain in a Railjack Mission and falling off towards the end will send you outside of it and attempting to enter again will cause your screen to go black and pressing the ESC button to bring up the menu won't appear, oddly enough it doesn't block the UI such as Mini-Map, abilities, Health/Shields, allies, Tactical Menu. However, I teleported to an ally who was right outside of Railjack fixed it for me temporarily as entering the actual objective caused it to occur again. This time, teleporting won't fix it, but going into Operator
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