PrVonTuckIII Posted March 4, 2016 Share Posted March 4, 2016 Currently, enemies simply get more armour and health and shields. But they're basically all the same in the end. Slow, tanky bullet sponges. That offer little challenging gameplay. This is even more prevalent in Archwing. Enemies are slow, while we are darting around destroying them preemptively. Why don't we have enemies that, instead of relying on stats to be powerful, use mobility and parkour more often. In Archwing, these could manifest as fighters who chase you around, can move as fast as you, etc. Could we see more dynamic enemies like this? Link to comment Share on other sites More sharing options...
Rehtael7 Posted March 4, 2016 Share Posted March 4, 2016 Why? Because that actually wouldn't be challenging, and wouldn't make sense with the design of Grineer and Corpus units. It doesn't matter how much they move around, Molecular Prime is still going to slow them to a crawl. Much as I hate to say it, Warframe actually makes the base stat increases work. It's what gives even the most overpowered builds some challenge. Link to comment Share on other sites More sharing options...
Genitive Posted March 4, 2016 Share Posted March 4, 2016 Enemies should have more weapons at their disposal in my opinion. Link to comment Share on other sites More sharing options...
Episode3 Posted March 4, 2016 Share Posted March 4, 2016 (edited) Instead we could make enemies inmune/resistant to some skills without disabling our abilities. Or a buffer unit that makes units (in a small area) inmune to some set of skills. The enemies should have more abilities, for example, sniper crewmans could see through invisibility or they could place stun traps that cause shock damage Edited March 4, 2016 by Episode3 Link to comment Share on other sites More sharing options...
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