Jump to content

Genitive

PC Member
  • Posts

    2,888
  • Joined

  • Last visited

Reputation

7,223

Recent Profile Visitors

8,865 profile views
  1. This looks like a good opportunity to also change the void status to something more interesting. Amplifying other status effects perhaps? Anything would be better than the bullet attractor.
  2. Points 2 and 3 would be supper annoying and disruptive to gameplay. Point 1 could work if they added a weapon like that.
  3. They did mention wanting to rig operators to be able to ride a horse, so k-drives shouldn't be out of the question, either. Though I don't think we should expect anything in that regard. After all, they still haven't fixed any issues with the transference suits that are 5 years old.
  4. The aoe damage meta and the recent changes to overguard that basically killed crowd control are anything but healthy for the game. Sure, nuking rooms is fun, but when every new warframe is a room nuke with some support, why would I choose Nyx or Loki, when their most useful cc abilities don't work on those enemies that need cc the most? There is a lot I'd like to see changed, which probably won't happen, ever.
  5. And here we are. The current level cap enemies aren't even as sturdy as they used to be before the scaling rework. You could increase enemy level until you reach the level cap, but with the amount of tools at our disposal people would probably hardly feel any difference. That's why I think player power needs to be lowered. Power fantasy is cool and all, but if it makes the game too easy and boring, then maybe the devs should reconsider the direction.
  6. And at the same time it makes crowd control frames suffer. We have been given so many tools to be invulnerable and deal tons of damage, but god forbid we can stun an eximus.
  7. That's just another thing that pushes power creep even further. Give it a year or two and the deep archimedea will be considered too easy, and people will start asking for another tier of difficulty. I wouldn't mind if they reigned in player power, but the community will throw a tantrum again.
  8. You forgot the bathroom, but otherwise it looks great.
  9. For me, a new stance (that is not bad) would be enough to start using them.
  10. That would be nice since they probably won't bring shadow debt back.
  11. And that's why players shouldn't be in charge of development.
  12. The intention of changes was probably to make overguard consistent. Unfortunately, crowd control is gimped because of that. Hopefully we see some changes, because the future of cc frames looks quite bleak at the moment.
  13. It's always amusing to watch all the temper tantrums when the devs make a mistake. I couldn't agree more.
×
×
  • Create New...