DeadlyNerd Posted June 9, 2013 Share Posted June 9, 2013 So yeah, a 0 ranked rare fusion core gives as much boost as a common 3 fusion core, pretty much. If these things are cluttering up the loot table of defense missions, at least make them worth taking. Link to comment Share on other sites More sharing options...
Keetsune Posted June 9, 2013 Share Posted June 9, 2013 It's bug they are not 0. Link to comment Share on other sites More sharing options...
DeadlyNerd Posted June 9, 2013 Author Share Posted June 9, 2013 well currently they all act like 0s. aren't such bugs priority for hotfixes? Link to comment Share on other sites More sharing options...
Keetsune Posted June 10, 2013 Share Posted June 10, 2013 well currently they all act like 0s. aren't such bugs priority for hotfixes? Are u shure about that? Coz i had a few of them as reward, but in my inventory they was as 5 rank. Link to comment Share on other sites More sharing options...
Quetzhal Posted June 10, 2013 Share Posted June 10, 2013 Are u shure about that? Coz i had a few of them as reward, but in my inventory they was as 5 rank. Yes. I can confirm that I have several rank 0 Uncommons in my inventory as a result of Defense missions. Link to comment Share on other sites More sharing options...
DividebyZero Posted June 10, 2013 Share Posted June 10, 2013 Its so funny i forgot to laugh. Either they added the wrong ones to the loot table Or they just stuck them in as more padding for the loot table that hellfire used to fill. Link to comment Share on other sites More sharing options...
Blackopz Posted June 10, 2013 Share Posted June 10, 2013 "If you continue fighting you will be compensated with reward's" i have yet to see this. Why is every 10 waves lets say, the reward not greater and greater? Reaching wave 30 seems at times the same as 5. The loot system need's a quick polish asap, before launch that is. It does seem far that reaching a wave of 45 for example that we have a choice of two rewards or keep fighting. Void key drops have been buffed - yes and i cant complain i received a tier 3 key on wave 15. But that was RNG, it needs to be a better-solid choice at times. A worthy choice of keep farming or choose these decent rewards and exit to safety. I dont need 2, 3, 5 best blueprints in-game, but reaching a high level wave should reward more. At least one good reward and one poor. Anyways i have not gone to a VERY high wave and i dont actually know what the rewards are at like 70+. So i cant actually complain too much but if someone does, please fill me in. Link to comment Share on other sites More sharing options...
YummyBubbles Posted June 10, 2013 Share Posted June 10, 2013 Going further in a defense mission DOES NOT guarantee a better wave reward, it only gives you a better CHANCE at a better reward. So basically you'll have a better chance of getting say......flow at wave 50 than at wave 5, but at the same time you could still end up with a hellfire mod at 50......oh god.....all the hellfires T_T, thank god they fixed that Link to comment Share on other sites More sharing options...
Quetzhal Posted June 10, 2013 Share Posted June 10, 2013 "If you continue fighting you will be compensated with reward's" i have yet to see this. Why is every 10 waves lets say, the reward not greater and greater? Reaching wave 30 seems at times the same as 5. The loot system need's a quick polish asap, before launch that is. It does seem far that reaching a wave of 45 for example that we have a choice of two rewards or keep fighting. Void key drops have been buffed - yes and i cant complain i received a tier 3 key on wave 15. But that was RNG, it needs to be a better-solid choice at times. A worthy choice of keep farming or choose these decent rewards and exit to safety. I dont need 2, 3, 5 best blueprints in-game, but reaching a high level wave should reward more. At least one good reward and one poor. Anyways i have not gone to a VERY high wave and i dont actually know what the rewards are at like 70+. So i cant actually complain too much but if someone does, please fill me in. No, you're completely right. Reward loot tables are by enemy level rather than wave - and there are only three loot tables, one per tier. If you run Xini, for example, you're going to be using the same loot table for the entire run. I'll quote another post of mine to explain how the 'RNG' works, because you do have a somewhat good chance of getting better rewards as you progress despite this. (Then the rewards will get worse again.) Okay. Basically, when you start a Defense mission, you get two numbers - X and Y. X is a number between 0 and 1. X is the reward you get on Wave 5. For example, on Tier 3 Infested, if X is 0.1, you will receive Hellfire as a Wave 5 reward. This is because 0.1 falls between 0 and 0.1518, which is the reward range for Hellfire. Y is the number that gets added to X every five waves. For example, if Y is 0.2, you will get X + Y on Wave 10, which is 0.3. You will receive Heated Charge because 0.3 falls between 0.1518 and 0.3035, which is the reward range for Heated Charge. The reward for Wave 15 will be X + Y + Y, wave 20 will be X + Y + Y + Y, and so on - presumably cycling back around when you hit 1. In this way, you can estimate the reward for the next wave based on the numerical interval between the first and the second wave. Corrections are welcome; I'm quite tired at the moment, so I may have gotten something wrong there. A very small value for Y means that you will cycle through all the rewards Tier 3 Defense can give you, but you're going to have to do a lot of waves and it will circle around at some point. Not really a good system, in my opinion. You can find the reward ranges/intervals here. Link to comment Share on other sites More sharing options...
General-Griffin Posted June 10, 2013 Share Posted June 10, 2013 Went up to level 35 the other day and got hellfire every time. Don't know if it was a bug or the God of RNG trying to F*** with me but I was tampin. Link to comment Share on other sites More sharing options...
aerokiss Posted June 10, 2013 Share Posted June 10, 2013 i like getting them. i can never complain about free fusion cores ;D Link to comment Share on other sites More sharing options...
unmog Posted June 10, 2013 Share Posted June 10, 2013 Going further in a defense mission DOES NOT guarantee a better wave reward, it only gives you a better CHANCE at a better reward. So basically you'll have a better chance of getting say......flow at wave 50 than at wave 5, but at the same time you could still end up with a hellfire mod at 50......oh god.....all the hellfires T_T, thank god they fixed that If thats the case, you should get to keep every reward for every fifth wave as well. That seems only fair. Link to comment Share on other sites More sharing options...
Lightwire Posted June 10, 2013 Share Posted June 10, 2013 Going further in a defense mission DOES NOT guarantee a better wave reward, it only gives you a better CHANCE at a better reward. So basically you'll have a better chance of getting say......flow at wave 50 than at wave 5, but at the same time you could still end up with a hellfire mod at 50......oh god.....all the hellfires T_T, thank god they fixed that This^ This is what many people forget to remember. They're not guaranteeing the chance, they're increasing the odds of rarer rewards and decreasing the chance of common rewards. All. Of. The. Hellfires. ;_; Link to comment Share on other sites More sharing options...
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