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When To Nerf And When To Buff


Volt_Cruelerz
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Nerfs should be applied when

1. When something is outstandingly powerful

2. When something makes the game too easy

3. When the excessive potency of something negatively impacts gameplay

4. When power creep is threatening the game

5. When resources become inflated

6. When content is being expended too quickly

 

Buffs should be applied when

1. When something is outstandingly weak

2. When something makes the game too hard

3. When the unsatisfactorily low potency of something negatively impacts gameplay

4. When resources become deflated

5. When content is being expended too slowly

 

Reworks should be applied when

1. Something is both outstandingly strong and weak

2. When something is excessively rock-paper-scissors

3. When something has pros or cons that are vastly outweighed by the other in almost all cases

4. When nerfing and/or buffing have cannot rectify the situation

 

Categorical Reworks should be applied when

1. A system is too unbalanced to fix one component without horribly destabilizing the entire system

2. When gameplay is in general too easy or too hard

3. A system develops an undesired meta that goes against the evolving goals of the development team

 

 

This is more directed at the community, but also at the devs, hence its location.  There are things that need nerfs and there are things that need buffs.  Saying that we should only buff is just silly.  There is a time for each and I really hope the devs understand this given the "Don't nerf X, make Y as good as X."

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Nerfs should be applied when

1. When something is outstandingly powerful

2. When something makes the game too easy

3. When the excessive potency of something negatively impacts gameplay

4. When power creep is threatening the game

 

 

 

 

So subjective.

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