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Hydroid rework


SurfByShootin
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Hydroid as we all know is one of the rather unused warframes. Tempest Barrage is fine how it is.

Here are my power/ability suggestions:

Tidal Surge:

Differences would be:

-when using aim glide while using this ability incoming damage is reduced causing you to be of a water consistency

-Can be used to gain reach for wall attacks and charged attacks (similar to how Vor can slide-teleport to you) to close gaps for melee

 

Undertow:
 

Changes could be that the puddle could include a lesser version of the tentacle swarm along the perimeter of the puddle and once the ability is deactivated  bullet jumping in the air will result in you springing out of the puddle into the air ragdolling them away from you in an outward splash of water.

-Tentacles can pick up ammo and bring it towards you (incentives for range mods)

 

Tentacle Swarm -> Kraken

Spawns a toggle-able large water Kraken that dives through the level geometry dealing high AoE impact damage. Like the directed Tempest Barrage each Kraken dive occurs between two points (spawning entrance and then exit where splash damage occurs) each of which are selected on the map geometry via your reticule. Possibly you could place consecutive points.

Would anyone like to expand on this idea?

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