Soulden Posted March 29, 2016 Share Posted March 29, 2016 (edited) Recently joined a public and everyone but host were 30+ seconds waiting at doors due to lag. Player even commented how much easier it is. ( wish should had taken screenie ) Should try adding to DE's to do list, a massive forced drop on connection check during mission. For now, I'm just gonna have to deal. But best if noted. Edit: Nope, I tested after mission to see if it was on my end. I'm on the clear. Edited March 29, 2016 by Souldend78 Because assumptions. Link to comment Share on other sites More sharing options...
carnaga Posted March 31, 2016 Share Posted March 31, 2016 (edited) I've limited the ping from the in-game settings to 200 ms. Thought I have been swapping it between 100 - 300. The ping shouldn't be 5000 ms or 30000 ms. And I can say that ping value is a horrible way to measure connection reliability and the computing performance of the host. Usually when you are on a mission, at some point there will be increased action due the challenge. When there is a-lot of enemies and action becomes hectic, sometimes you just notice that the lag is suddenly increasing and at worst case scenario you get a Host Migration. Only thing what I can figure out is that the host is stuttering or he's computer doesn't handle the action and increased graphical effects going all around or he has crashed or he is experiencing some connectivity issues. For example today's Sortie 3 - infested mobile defense: My computer and connection specs: Spoiler Win10 Enterprise 64bit GTX 960 4GB i5-4690K @ 3.50 GHz 16 GB Ram 2x SSD Internet connection 100/10 fiber (European region) To Sweden, Stockholm ( ~ 644 km) To US LA, CA ( ~ 9 012 km) To Australia Melbourne (~ 15 208 km) Edited March 31, 2016 by carnaga Link to comment Share on other sites More sharing options...
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