Tritanya Posted April 8, 2016 Share Posted April 8, 2016 Enemy behavior in Archwing Interception, specifically when capturing points, is frustrating, particularly when compared to player requirements. For a player to capture a location, just as in terrestrial Interception, they're required to remain within a certain distance of the tower. However, enemies do not have this same requirement; once they are close enough to start capping, they can move off as far as they like. On numerous occasions - and I have every piece of non-mod loot that drops from Uranus-Caelus, so I've played a fair bit - I have seen a tower start to be capped, fly over to get it in view, only to see a tether stretching off into space... halfway to the next tower, which the capping enemy is flying to. And when I'm leveling a primary and don't have Velocitus equipped, and I'm either soloing or no one is capable of intercepting the enemy, all I can do is sit there powerlessly as the tower is capped, even if I am sitting right on top if it. (And yes, I know that's normal. It's still dumb.) I'm not sure whether this is intended behavior or not, but the fact that a mob can start capping and immediately fly off into the depths of space, compared to the relatively stationary posture a player has to adopt, is quite frustrating. It's not impossible to win, obviously - that's not why I'm posting - but that doesn't change the fact that it's patently ridiculous. Link to comment Share on other sites More sharing options...
Datcoolguy Posted April 8, 2016 Share Posted April 8, 2016 I've seen enemies capture C from B in caelus multiple times, this is probably a dev oversight, but really needs fixing Link to comment Share on other sites More sharing options...
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