Chalthrax Posted April 22, 2016 Share Posted April 22, 2016 The arena style void room got revamped recently and part of that revamp added some internal waypoints to the room. I think these waypoints are doing more harm than good. The PLS waypoint in the centre that claims to be 29 meters away will suddenly jump away if you reach it. The actual pickup could be behind that Heavy Gunner or somewhere in a room behind her, or possibly even in a room connected to the ledge on the opposite side of this room. The end result is that when there are multiple waypoints, attempting to follow them at all becomes a mess. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now