Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Remove internal waypoints in the new void room


Chalthrax
 Share

Recommended Posts

The arena style void room got revamped recently and part of that revamp added some internal waypoints to the room. I think these waypoints are doing more harm than good.

AC2F62A80E6E1352BBEEA38300E22B9F7777FB6C

The PLS waypoint in the centre that claims to be 29 meters away will suddenly jump away if you reach it. The actual pickup could be behind that Heavy Gunner or somewhere in a room behind her, or possibly even in a room connected to the ledge on the opposite side of this room.

The end result is that when there are multiple waypoints, attempting to follow them at all becomes a mess.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...