PiePi Posted June 12, 2013 Share Posted June 12, 2013 I had an interesting idea for a gameplay mechanic; I'm sure similar things have been suggested in the past(no idea is original after a while aka simpsons did it). What if for a new high level defense (or for the upcoming void corrupted defense) every 10th wave would spawn a "boss" of sorts, a randomly selected boss from any that exist in the game. The 10th waves would spawn the normal amount of enemies but also spawn the mini boss within the wave. Mixing them together would increase difficulty as you would have to kill off all the trash mobs while keeping the mini-boss at bay until you are able to focus on it. To make things more interesting, the mini boss would spawn with a level matching the enemies in the wave thus making it more difficult the further you get. Perhaps when killed, the mini boss can have a high % chance of dropping one of the rare crafting materials associated with it. i.e. you kill a level 60-70 Corrupted-Hyena in wave 20, there is a chance it will drop a control module. Having bosses become available to fight at increasingly harder levels would add a new element to the game, and work as a sort of "end game", while also being fun in that you have no idea which boss will spawn next time. Thoughts? Link to comment Share on other sites More sharing options...
TheSuperTaco Posted June 12, 2013 Share Posted June 12, 2013 /sign, I've seen in a game in a last wave a boss would appear. so yeah this would be cool Link to comment Share on other sites More sharing options...
Churpy Posted June 12, 2013 Share Posted June 12, 2013 I like this idea a lot, but people might complain as most of the bosses are basically regular mobs made into bullet sponges. I don't think anything like the Jackal would work too well, not sure. Also, unless infestation/grineer bosses spawn on Corpus defenses etc, the bosses will be pretty limited. There definitely needs to be more and better bosses, but this is quite a good idea. Link to comment Share on other sites More sharing options...
battlelamb Posted June 12, 2013 Share Posted June 12, 2013 Shield Drone Boss that would be awesome :) anyway +1 Link to comment Share on other sites More sharing options...
PiePi Posted June 12, 2013 Author Share Posted June 12, 2013 I like this idea a lot, but people might complain as most of the bosses are basically regular mobs made into bullet sponges. I don't think anything like the Jackal would work too well, not sure. Also, unless infestation/grineer bosses spawn on Corpus defenses etc, the bosses will be pretty limited. This idea might work best with a void defense then. Since corrupted consist of all factions, the random boss pool could include any boss from any faction without really breaking continuity. Just add "Corrupted - " to the names lol Link to comment Share on other sites More sharing options...
WarG0d Posted June 12, 2013 Share Posted June 12, 2013 +1, dunno how it work but I like the sound of it. Link to comment Share on other sites More sharing options...
Churpy Posted June 12, 2013 Share Posted June 12, 2013 This idea might work best with a void defense then. Since corrupted consist of all factions, the random boss pool could include any boss from any faction without really breaking continuity. Just add "Corrupted - " to the names lol Orokin Void defense would be awesome, and this would be awesome too. Do it DE! Link to comment Share on other sites More sharing options...
Tetsmeha Posted June 12, 2013 Share Posted June 12, 2013 The pod would be removed from combat right? Because it wouldn't be fun to hold Mouse1 while the boss just shoots the pod and whole one of them dies first. Link to comment Share on other sites More sharing options...
WarG0d Posted June 12, 2013 Share Posted June 12, 2013 The pod would be removed from combat right? Because it wouldn't be fun to hold Mouse1 while the boss just shoots the pod and whole one of them dies first. I was thinking that should be the point of the boss wave kill the boss before he gets to the pod and kills it. Link to comment Share on other sites More sharing options...
PiePi Posted June 14, 2013 Author Share Posted June 14, 2013 I think it would be cool if all the enemies in the wave targeted the pod like normal, but the miniboss targeted the players Link to comment Share on other sites More sharing options...
BadlandsHyena Posted June 14, 2013 Share Posted June 14, 2013 /sign I like this idea. Link to comment Share on other sites More sharing options...
Keetsune Posted June 14, 2013 Share Posted June 14, 2013 a randomly selected boss from any that exist in the game. Disagree with this. This bosses should be exlusive for defence missions. Link to comment Share on other sites More sharing options...
PiePi Posted June 14, 2013 Author Share Posted June 14, 2013 Disagree with this. This bosses should be exlusive for defence missions. What I am suggesting is a boss every 10 waves, and the boss would not drop bp's, only crafting mats. Being endless, having an exclusive boss wouldn't really work unless the added quite a few, which isn't a realistic request. Link to comment Share on other sites More sharing options...
Estred Posted June 14, 2013 Share Posted June 14, 2013 (edited) Shield Drone Boss that would be awesome :) anyway +1 Why did I just see this.... at least the head part. God I loved this boss. Edited June 14, 2013 by Estred Link to comment Share on other sites More sharing options...
aerokiss Posted June 14, 2013 Share Posted June 14, 2013 moar bosses. Link to comment Share on other sites More sharing options...
notionphil Posted June 14, 2013 Share Posted June 14, 2013 sign, definitely Link to comment Share on other sites More sharing options...
SANIC_HEGEHOG Posted June 14, 2013 Share Posted June 14, 2013 This would make defense much more interesting Link to comment Share on other sites More sharing options...
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