Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×
  • 0

Melee Mod load-outs


MKDLMR
 Share

Question

Looking for an "ideal" melee weapon load-out. I'm thinking:

Pressure Point 

Fury 

Life Strike 

Blood Rush 

Body Count 

Elemental 

Elemental 

Berserker 

 

What do you think? Any way to improve? 

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

Fury is almost wasted if you are running berserker. Depending on the weapon you can get your speed down to a point that you cannot click fast enough (on PC you will see the suggestion to bind you firearm trigger to the mouse wheel so you can scroll instead of click for this reason).  Add in another elemental probably. Or crit mod to get into red crit territory if it is crit weapon. Also some weapons want status.

Basically that is a good skeleton, but the reality is "ideal" totally depends on the weapon.

Edited by Wopel
Link to comment
Share on other sites

  • -1
Guest GorgonTheHeroine

Personally, I try to make my chosen weapons as versatile as possible. Using the three config tabs to their fullest potential.

1. Grineer - Dmg+, Puncture, Corrosive (at least)
2. Corpus - Dmg+, Impact, Magnetic (at least)
3. Infested - Dmg+, Blast (at least)

Empty slots should be peppered to taste.

Some weapons are just universality devastating. Such are shotguns, like the Tigris. Dmg+, Puncture, Impact, Blast (at least), and you're off murdering everything.

As @Wopel previously stated, Fury is wasted against the berserker mod. It's best used in slow weapons such as staffs, polearms, and 2h swords/axes/hammers/etc.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...