TheJiggliestPoo Posted June 15, 2013 Share Posted June 15, 2013 One of the problems with stealth right now is if you melee an enemy and they don't die on the first hit and you immediately hit them again to kill them without them making a sound or even getting a shot off, all the nearby enemies are alerted to you anyways. Things like this makes stealth runs extremely difficult as the AI behavior for becoming alert is really inconsistent. Link to comment Share on other sites More sharing options...
TeddyBear Posted June 15, 2013 Share Posted June 15, 2013 My main problem is stealth gameplay is not rewarding enough after all we are "ninjas" in my opinion we should get double exp if we complete the mission undetected that would encourage players to play more stealthily Link to comment Share on other sites More sharing options...
TheJiggliestPoo Posted June 15, 2013 Author Share Posted June 15, 2013 Double exp wouldnt even be enough as the time taken to do a full stealth run is significantly higher than two speed runs Link to comment Share on other sites More sharing options...
Vabla Posted June 15, 2013 Share Posted June 15, 2013 Even double exp isn't enough because you don't get many enemies, not to mention slower. Should be around 10x exp to make it worthwhile exp-wise. And stealth kills seem to simply do charged damage ironically making heavy weapons the best choice. Link to comment Share on other sites More sharing options...
Ripcat Posted June 15, 2013 Share Posted June 15, 2013 I think DE said they were working on a stealth mission type, so hopefully we will see something that males stealth play worthwhile. Link to comment Share on other sites More sharing options...
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