Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Variable Experience Gain


Urash
 Share

Recommended Posts

Just an idea that went a-bop bop boppin' along through my head while running a solo mission looking for a Grineer Lancer who could hook me up with my fix of plastids; experience gain based on kill method. Think about it, you've got all these sick ninja kick flying Matrix jumpy shooty action headshot dismemberment mechanics, but they all reward the same amount of experience as just shooting someone in the belly with a Lato till they fall over. What's up with that? I'd like to see some reward for being a kickass ninja dude rather than left clicking with a Hek in one hand and a cheeseburger in the other.

Link to comment
Share on other sites

The game needs more incentive to push players to perform ninja moves, so I fully agree. I know there are folks who will say that such moves are rewarding in and of themselves, and this is true - but giving players a little push into trying these sorts of things can make all the difference in making people realise how fun it is. Plus there are players who will eventually fall back into the most efficient way to do things, so it doesn't hurt to include a mechanic that incentivises creativity in the method of kill, which keeps things from going stale.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...