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Stuck in Void Defense due to enemy spawn


Undescribable
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So right now I'm sitting in-game with three other people. We're in a Tower 3 defense at wave 26 and I think there's one enemy left. Shouldn't be a problem, right? Right? No.

We can't find the enemy in question. According to my map it's stuck inside a wall. Not only this, but the enemy marker is constantly flashing between not existing, being on a level under me as well as a level over me. Another player in my group has stated that his enemy mark thing on the map is following him.

Look on the minimap of the following pictures and imagine the enemy marker flashing really fast between those three.

http://postimg.org/image/rsjkss0in/?_ga=1.51364270.626439744.1455040283

http://postimg.org/image/fry4s1t3z/?_ga=1.51364270.626439744.1455040283

http://postimg.org/image/qg1vqw333/?_ga=1.51364270.626439744.1455040283

We have checked all spawn points and tried all kinds of AoE we've got access to. The only thing that has given us a hint of damaging it is doing a slam attack right about where I stand on the pictures. At that point we don't get any numbers, but the corsair turns red for a second, which means something in the way of damage as far as I know. Rhino's passive seem to work around the same place too.

My teammates have found that hacking the wall to death makes blood appear. I don't know if this is relevant to the enemy or if it's just one of many minor bugs in the game. I can't seem to reach it with my Gram, but they can with Dragon Nikana and Orthos Prime. None of them use reach, so I'm not sure what's going on here. They're also saying that they're not seeing any damage numbers.

http://postimg.org/image/kt5itf0kf/?_ga=1.51364270.626439744.1455040283

We're now going to abort the mission after wasting a lot of time on this problem, it would be horrible to get into this situation again.

Edited by Undescribable
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i think this is syndicate spawning, but not spawning somehow.

i've heared this comes with connection losses by the player who got "hunted" by a syndicate.

tho im not sure if a syndicate can still spawn that late in a defence mission.

i recommend u make a ticket to the support about this, instead of posting it as a bug.

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On 2016-06-14 at 7:13 PM, stoet said:

i think this is syndicate spawning, but not spawning somehow.

i've heared this comes with connection losses by the player who got "hunted" by a syndicate.

tho im not sure if a syndicate can still spawn that late in a defence mission.

i recommend u make a ticket to the support about this, instead of posting it as a bug.

Not sure where I leave a ticket, as I think the forums are quite confusing. I thought that was what I was doing here. Oh well.

Also, I don't think it would be a syndicate since we already got attacked by the Red veil before this happened, as well as the amount of waves we already cleared like you said.

On 2016-06-14 at 7:21 PM, HELl0S said:

Also Banshees augment Resonating Quake causes this to happen

We did not have a Banshee in this game. I think we had a Rhino, a Trinity, a Frost as well as me playing Mag.

 

If I have misunderstood the forums this much, is my this post also in the wrong place? 

 

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