Kai Posted July 6, 2016 Share Posted July 6, 2016 (edited) "This is Geist, the master of strings." "Geist weaves his ghastly strings around the battlefield to manipulating both the living and the dead to his will. Watch Geist turn his greatest performance even in the afterlife Tenno, it is a sight to behold." Stats: Health: 0.00 Shield: 600.0 (2,500 at Rank 30) Armor: 100.0 Power: 200.0 (500.0 at Rank 30) Sprint Speed: 1.2 Passive - Afterlife Rather than having a standard Bleedout state of other Warframes, Geist leaves his physical body and projects his corporeal form, granting him twice his sprint speed and allowing him to phase through units for 8 seconds. Geist must restore his shield back to 100% to be able to return to his physical body. Geist cannot use his equipment but may cast his abilities without Energy. Abilities used while in this state converts 80% of the damage dealt as Shields. Enemies in contact within Geist will drain 1% of their Shield, Armor and Health and convert it to shield. Geist's physical body can be revived normally by allies but has a 8 second revive time as opposed to 5 seconds. In addition, Geist's Shields recharges twice as fast (stacks) and restores 5% of his shields each time an enemy is slain. First Ability - Split "Split forcefully drags an opponent's spirit away from its body, creating a secondary target for Geist and his allies to attack." Geist rips the spirit from his target, halving their current Shield, Armor and Health to create a Ghost of the target for 8 / 10 / 12 / 14 seconds. Ghosts possesses the remaining half of the host's stats and can attack but only deals 50% of the original damage. 20% / 30% / 40% / 50% of the damage received by either Ghost or Host is transferred to the other and if either one dies, the other dies as well. Once the duration has ended, the Ghost returns back to Host, restoring the target's Shield, Armor and Health equal to the Ghost's remaining stat. Radial attacks can affect both Ghost and the Host provided they are within range of the attack. Eximus units and Nullifiers can be affected by Split and does not create Ghosts with the same Aura or Nullification Field. Ghosts are initially stunned and knocked away from their host. Second Ability - Weave "Weave launches a string that sticks to enemies and obstacles, tethering them to Geist. Enemies tethered constantly receives damage while tethered obstacles creates a trap that rips the soul from the body." Geist launches a string that sticks to the first Enemy, Ghost or Obstacle in contact, tethering them for 8 / 10 / 12 / 15 seconds. Enemy and Ghost units tethered receives 65 Radiation damage per second while tethering to an obstacle creates a line that briefly stuns and deals 400 / 500 / 600 / 800 Radiation damage to enemies and Ghosts that walks through it. Deals double damage against enemies who are affected by Split. Each string has a range of 6 / 8 / 10 / 12 meters. Up to 2 / 3 / 4 / 5 strings can be active at a time. Enemies and obstacles are tethered to Geist so exceeding the string's maximum range will break it. Third Ability - Possess "Take control of an enemy with Possess, Geist hijacks the body of an enemy, allowing him to gain complete dominance for a duration." Geist jumps into a body of an enemy target within 8 / 10 / 12 / 14 meters for 10 / 14 / 18 / 22 seconds. Targets affected by Possess are healed to full and gains twice their maximum health as well as deals 110% / 120% / 140% / 160% more damage to their attacks. Re-activating Possess or at the end of the duration will briefly stun the target and revert the target's health back to normal prior to being affected by Possess as well as dealing 800 / 1200 / 1400 / 1600 Radiation damage. A possessed enemy can still be damaged by allies but will not apply until the end of duration or upon exiting the body. Geist can still perform his abilities while in possession. If the target dies while Geist is in possession, he will be forced to enter the Afterlife state. Fire Button (Default LMB) will perform the target's normal attack. Aiming (Default RMB) can only be used with ranged units. Quick Melee (Default E) will perform the target's special attack (such as Scorpion/Ancient's Drag, Butcher's Ground Pound, Kavat/Hyekka/Leaper's Lunge, Volatile Runner's Explosion, Brood Mother's Maggot Spawn, Commander's Switch Teleport). If used while undetected, the Geist will remain undetected while controlling a body provided he has not attacked a target while possessing someone. Fourth Ability - Grim "Summon death itself Tenno. Grim allows Geist to manifest an allied reaper that seeks out enemies, quickly reaping and harvesting their souls." Geist summons the Reaper for 15 / 20 / 25 / 30 seconds, a powerful melee unit with 1000 / 2000 / 4000 / 8000 Health and deals 500 / 1000 / 1500 / 2000 Slash damage with its normal attacks. The Reaper can also perform a sweeping attack that deals 800 / 1200 / 2400 / 3000 Impact damage to enemies within 15 meters. Enemies killed by the Reaper will cause it to release a pulse that restores shields to all allies within a 10 meter radius equal to 10% of the target's maximum health. Has a casting animation of 2.8 seconds. The Reaper will prioritize Ghosts and targets affected by Weave. The Reaper has a sprint speed of 1.8 but possesses 0 Armor and Shield. Pulse released by Reaper's kills can Overshield allies and Geist. Augments Split Augment - Spirited Away Ghosts killed causes enemy units within a 8 meter radius to be affected by Split and killing Hosts turns their respective Ghosts into an ally for 12 seconds. Weave Augment - Tangled Death Breaking a string from an enemy unit will drag them towards Geist and deal twice the remaining damage from Weave immediately. Enemies passing through strings tethered to an obstacle are also ensnared to the ground for 3 seconds, opening them up to Ground Finisher. Possess Augment - Haunting Ground Re-activating Possess with an enemy target within your cursor will allow you to jump between targets for 20 Energy. Grim Augment - Primal Reaper Holding Grim while casting will allow you to take control of the Reaper for the duration. Fire Button (Default LMB) will perform its normal attack, Aiming (RMB) will perform a sweeping attack (10 second cooldown) and Quick Melee (Default E) will drag Ghosts and tethered enemies towards the Reaper. Edited July 6, 2016 by Harowing Link to comment Share on other sites More sharing options...
Mikey_Ro007 Posted July 6, 2016 Share Posted July 6, 2016 Nice concept there,i d love to see him into the game especially for The Reaper :) Link to comment Share on other sites More sharing options...
DiosGX Posted July 6, 2016 Share Posted July 6, 2016 (edited) Soooooomeone's playing Bravely Secoooooooond. o3o Y'know... speaking of BS, I feel you should be able to possess teammates while ghosted. Give them an edge to clear a rez space for you. Possessing allies to add your frame mods onto theirs while we're at it. o3o Edited July 6, 2016 by DiosGX Link to comment Share on other sites More sharing options...
Kai Posted July 6, 2016 Author Share Posted July 6, 2016 4 minutes ago, DiosGX said: Soooooomeone's playing Bravely Secoooooooond. o3o Sadly... no, I do want to play it but I don't have the gadget for it. :( Link to comment Share on other sites More sharing options...
DiosGX Posted July 6, 2016 Share Posted July 6, 2016 Just now, Harowing said: Sadly... no, I do want to play it but I don't have the gadget for it. :( Oh for real? There is an Exorcist class and the asterisk holder for the class is named Geist. He basically does what you described here. Also, try looking for a used 2DS. They're cheap and the Bravely DS games are top tier. Link to comment Share on other sites More sharing options...
Drufo Posted July 6, 2016 Share Posted July 6, 2016 Nice concept, but maybe numbers should be revisited a bit. Possess seems fun, but it could be "OP" considering the enemy scaling. Link to comment Share on other sites More sharing options...
(XBOX)Twinna25 Posted July 6, 2016 Share Posted July 6, 2016 On 6 July 2016 at 8:47 AM, Drufo said: Nice concept, but maybe numbers should be revisited a bit. Possess seems fun, but it could be "OP" considering the enemy scaling. Not quite. Amazing for survivability, terrible fordamage. Think of chaos, and how long it takes it to kill enemies at higher levels. Link to comment Share on other sites More sharing options...
Drufo Posted July 6, 2016 Share Posted July 6, 2016 Just now, (XB1)Twinna25 said: Not quite. Amazing for survivability, terrible fordamage. Think of chaos, and how long it takes it to kill enemies at higher levels. That's what I meant. If you take a Heavy Gunner, with double health and the insane armor you're almost invincible Link to comment Share on other sites More sharing options...
(XBOX)Twinna25 Posted July 6, 2016 Share Posted July 6, 2016 On 6 July 2016 at 10:46 AM, Drufo said: That's what I meant. If you take a Heavy Gunner, with double health and the insane armor you're almost invincible But then can't kill anybody yourself, which is a huge issue. Link to comment Share on other sites More sharing options...
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