Endorphinz Posted July 16, 2016 Share Posted July 16, 2016 I've had a couple quality of life ideas for the new void fissure system going on. First and foremost, something that's been on everyone's mind no doubt, which is a higher limit for void traces. That, or lowered cost for refinement. It would also be amazing if, at the end of a void fissure mission, when you're selecting your reward, if you could see how many of each available item you have in your inventory, or if you don't even have any at all. Because I'm sure most of us don't have their entire prime item inventory memorized, outside of the one or two prime items they're actually looking for at the moment! Link to comment Share on other sites More sharing options...
TheScytale Posted July 16, 2016 Share Posted July 16, 2016 Agree with all your points here. What I'd like to see changed most is the gameplay; like having you dive into the void and randomly do an objective. It could be a capture with a hellish capture target like we got once in a tac alert, or a short defense but with all 5 waves condensed into one, or even void spy, or a brand new void sabotage designed for this that would make you destroy the tower from the inside. Link to comment Share on other sites More sharing options...
venon23 Posted July 16, 2016 Share Posted July 16, 2016 (edited) void fissure system shoud open a door for a player enter do a side quest and get out finish the normal mission and recive the thing or other thing i think void fissure is a fail of DE i complayin about too much void but for some reason i still played the game now i open the game i get the nitan i get a few rewards put forma cooking in the faundry and i leave cuz thats it game is deing since they realese void fissure system Dont get me wrong the map thing is perfect and is very good for DE too start too build the game from there with quests campains etc etc but the way void fissure system it kills the game how it is now yea in a few months with more content quests challenges maybe umbras we get more stuff too do but the way void is now it kill the game for me how can u do a void mission cuz nobody goes there anymore is just a map a tillset with no boss and enemys with mid hight lvl thats all DE need to void fissure system too make it fun not kill a few dudes put the orbs ont the place and wipppy we done thats sux thats not a challenge is mehh not only that but u spend more "keys" and u are punishing solo players all the void fissure system needs a rework faster the focus system cuz is not gamebraking void is is not fun After complaining with rage here my IDEA similar with the time fissure in the moon where the player goes back in time many times too get into the spy roomvoid fissure should work the same way player are in earth tillset and goes too the void kill this dudes open this vault and return back too the void fissure (earth) and finish the normal mission ( or all the mission objective change beacause of us totching the void fissure and give a new objective like closing the thing soo corrupted dont come this way or something epic like that not what we have now Edited July 16, 2016 by venon23 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now