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Archwing Melee Charge


Kai
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Right now Archwing Melee feels like a lackluster - all essentially share the same mechanic - swing, swing, swing. Basically a single weapon that has been re-flavored and a different stat. So while it might not be of a drastic change but I believe adding a charge mechanic on the melee weapons can give each Archwing Melee their own unique identity.

 

Veritux

- Charge attack extends the range of the weapon (visible through the segments extending) before performing a wide radius slash around the player.

 

Rathbone

- Charge attack stresses the weapon, unleashing a powerful swing that knocks the first enemy hit and causing them to fly back, colliding and dealing damage to other enemies in contact. 

 

Onorix

- Charge attack expands the axe's energy blade while the player gathers momentum swinging before unleashing a powerful energy wave forward.

 

Knux

- Charge attack revs up the knuckles before unleashing them forward, crushing and grabbing the first enemy hit before the player dashes towards them.

 

Centaur

- Charge attack momentary blocks incoming attacks before unleashing an energy arrow forward that impales enemies in a straight line.

 

Kaszas

- Charge attack reels the scythe back before throwing it forward, dealing damage and dragging enemies towards it as it spins.

 

Agkuza

- Charge attack will cause the player to quick dash and hook an enemy unit in contact before wildly flinging them around, dealing damage to both enemies in contact as well as the enemy hooked itself.

 

 

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