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Ideas for areas and mission changes


PhoenixOfTheLost
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I've played a bit of the game, to a point that there is nothing new in terms of missions and tile sets. I whipped up an idea for expanding the game's content a bit.

First off, there are very few tile sets that reward choosing certain frames or frames based on maneuverability. If the tile sets change so there are places that some frames can get to or alternate paths for frames like Zephyr or a frame modded for traversal. The frame you pick determines your options for approach. There could also be more tile sets that reward mastery over the parkour 2.0 system. Like some places you have to use wall run or wall latch. Some you need bullet jump and others you just need to work on parkour fluency. Of course there will be a way for those who can't do such a thing, if any.

Next, maybe add an entire new part of the starmap that you unlock by completing all the planets and unlocking an accumulative lock system as if you had to unlock multiple junctions to progress. Once completed, you must then fight a boss. Big boss. If you succeed, you can now progress to a newly opened set of planets and can continue on with new quests and tile sets.

And Finally, About capture. It's a bit simplistic. You run through, beat a guy, kidnap him and run away. What if instead of there being a single way of things turning out, there are multiple. Upon starting the mission, the whole thing is mixed and matched between multiple assets. You might need to trigger multiple panels to lure out or free the target, race to a certain point or just rampage around and kill personnel until they show. Once step one is completed, step two starts. Capture. The target could do different things like sometimes they might be very powerful and fight back, others they are very weak and fast and run away. Those could also be swapped so weak fight and strong run. Some might fight a bit and run once they are being beaten, others might run and fight once chased enough. Weak runs but fights and becomes stronger than expected. Strong grows weaker. Some give up if you totally overpower them as some stay and fight. If they stay and fight they get stronger. And if they are fighting, if the Tenno run or go down the target makes a break for it. It's like some sort of mini-boss system.

That sound okay? Convoluted, I know. But it's an idea.

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