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Request: Make Experience Appear In A Different Color Than Damage


Eightlock
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It'd be a decent quality of life change. But even then we don't know how much exp we need to level to lvl X so why does it even show us how much exp we get.

 

To me it just feels like, "Oh you killed something have more numbers!" I mean- I love numbers; I use a rainbow gorgon with multishot for a reason, but still!

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Good idea. And a different font or something that makes a clear difference.

 

And what about showing elemental damages in different hues ? They should remain very pale, but still :

 - normal damage in brown,

 - fire in red,

 - freeze in white,

 - electrical in blue,

 - poison in green (not sure if it's comparable to other damages though)

 

And critical hits could simply be bigger and/or in a more saturated hue ?

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Good idea. And a different font or something that makes a clear difference.

 

And what about showing elemental damages in different hues ? They should remain very pale, but still :

 - normal damage in brown,

 - fire in red,

 - freeze in white,

 - electrical in blue,

 - poison in green (not sure if it's comparable to other damages though)

 

And critical hits could simply be bigger and/or in a more saturated hue ?

I think we can all agree that this game needs colorful number confetti.

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It could just be like TF2, in which the numbers are yellow by default, then change on crits and other effects. I think that, while elemental colors are pretty, the game could be rapidly swallowed up with damage numbers. But still, I agree with the OP in that exp should be different than damage, or even just removed from the target and placed on or near the gun itself, Dead Space-style.

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