Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Fissure Missions - Spawning Problems


BlackCoMerc
 Share

Recommended Posts

Fissure missions have serious issues with Spawns. Especially Endless missions. 

First, Fissures spawn right on top of players. Dropping enemies right in front of you. Or on top of you. There is nothing tactical about dealing with the sudden, magical appearance of enemies from thin air within melee range. Please fix this. Enemies should spawn a suitable distance away from the player and need to seek them out, as in normal survival missions.

Secondly, Fissures need to stop spawning their own enemies. Fissures should only Corrupt enemies already present on the node. Even if they have to add additional spawns behind the scenes for the challenge they mostly still fail to achieve, they need to stick to the faction on the map. 

The reason for this is simple: The Fissure system was created to alleviate the repetitive nature of Void grinding. It has summarily failed to achieve this goal. See, the problem was not the Void maps. Those are actually nice maps, with ample room to move, suitable for a wide variety of frames (unlike most of the star map). The problem was in fact fighting the same enemies over and over again, with little to no variety. And wonder of wonders: this is what we are still doing. You haven't fixed the issue; you have only moved it to another node.

Third, Reactant should be shared amongst the squad. Cut off new people joining once 10 are collected. Anything else is actively supporting and enabling trolling. Period.

Lastly, once 10 Reactant are collected, actually close the Fissure. I dont care if this happens behind the scenes or if we need to find a primary Fissure by wading through Corrupted and close it ourselves. But close it. And then stop spawning Corrupted enemies entirely. Again, the whole idea here was to reduce repetitive grinding of the same content. Having us fight literally the exact same Corrupted enemies on every single Fissure mission is actively fostering burnout. The less time spent facing the same list of spawns per mission, the more variety we experience, and the less repetitive the game seems to players. 

 

So there we go. Some common sense, QoL improvement for Fissure missions that are simple tweaks to the system. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...