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Time for an Alert system overhaul


Neouni
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Currently the alert system has barely anything worth mentioning popping up in it outside of certain mods and nitain (allertium).

And probably hasn't been touched since they added cores to the reward table.

 

6500c + 80 endo for a 10 wave defense level 34-38 and other jokes like that come up regularly.

If a mission by default can award multiple times more then the reward offered, then it needs better scaling

Mod rewards, can't really tie a value to most of them so wouldn't touch them.

 

Wouldn't mind seeing a pie-chart people online vs people that actually play alerts, separate one for each type of alert. (don't forget to filter idling people)

 

Add in some old mission types in the alerts for diversity, would love to play the old ones.

Give better chance for some of the rarer tiles that house kurias and such.

Add relics to the droptable, like void keys used to where.

 

Other people can probably come up with some ideas I completely forgot

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I think I brought this up a while ago.  They need to completely revamp the whole thing.  

The alerts should dynamic and fun, they should have great incentives and crazy enemy types.  Maybe have them affect the starmap in ways that make it more interesting.  For example: a grinner galleon is moving around the starmap and stops at a node, we have to move in, perform an exterminate, board the landed ship, rescue hostages and sabotage it.  Completion of the alert improves resource drops on the planets, or allows you to call for help from settlements (in the form of allies, supply drops, turrets, strafing runs, healing, whatever random bonus they can think up), maybe it decreases certain enemy spawn rates, like nullifiers, napalms, and ancient healers.  The rewards for alerts should be way more impactful, like 50000 credits, unique weapon parts, rare mods, arcanes, sigils, glyphs, weapon skins, stances, maybe a guaranteed rare container at the end of the mission.  There are so many things that could be done.  

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