(PSN)Humbled44 Posted September 19, 2016 Share Posted September 19, 2016 (edited) Hey everyone quick question about Titania razorwing. Is it archwing gun mods and melee mods that affect the damage or is it standard rifle and melee mods that affect it? Thanks in advance for any help Edited September 19, 2016 by (PS4)oinky44 Link to comment Share on other sites More sharing options...
0 (PSN)Elctrcstel Posted September 19, 2016 Share Posted September 19, 2016 (edited) primary Rifle/shotgun mods (no bows) and the melee is based off melee mods Dex Pixia, similar to Hysteria and Exalted Blade, has its own unique statistics. Base damage is 50 / 80 / 120 / 160 per hit, affected by Power Strength. Fires 5.83 shots per second with 60 shots per clip. When not firing, the clip will automatically regenerate 50 shots per second after a 0.25 sec delay. 10% impact damage, 10% puncture damage, and 80% slash damage. 200% critical damage multiplier with a 15% critical chance and a 25% status chance. Dex Pixia is also affected by rifle mods and shotgun mods including: Base damage (e.g., Rifle Amp), physical damage, elemental damage, fire rate, multishot (e.g.,Split Chamber, Hell's Chamber), punch through, critical damage, critical chance and status chance mods. Dex Pixia is not affected by the equipped primary weapon's stats, weapon augments, subtype-specific mods (such as bow mods), or mods with triggered effects (such as Argon Scope). Diwata, similar to Hysteria and Exalted Blade, has its own unique statistics. Base damage is 50 / 80 / 120 / 160 per hit, affected by Power Strength. Attacks 1.08 times per second, and can only hit one enemy per attack. When attacking, Titania will teleport a short distance to her target. 15% impact damage, 75% puncture damage, and 10% slash damage. 150% critical damage multiplier with a 5% critical chance and a 10% status chance. Diwata is also affected by equipped melee mods including: Base damage (e.g., Steel Charge), physical damage, elemental damage, faction damage,channeling (e.g., Life Strike), critical damage, critical chance, status chance, attack speed(e.g., Primed Fury), range mods (e.g., Primed Reach. Diwata is not affected by the equipped melee weapon's stats, weapon augments (e.g., Justice Blades), class-specific mods (e.g., Covert Lethality), or stat-modifying skins (e.g., Manticore). Edited September 19, 2016 by (PS4)Elctrcstel Link to comment Share on other sites More sharing options...
0 (PSN)Deception_Pharo Posted September 19, 2016 Share Posted September 19, 2016 44 minutes ago, (PS4)Elctrcstel said: primary Rifle/shotgun mods (no bows) and the melee is based off melee mods Dex Pixia, similar to Hysteria and Exalted Blade, has its own unique statistics. Base damage is 50 / 80 / 120 / 160 per hit, affected by Power Strength. Fires 5.83 shots per second with 60 shots per clip. When not firing, the clip will automatically regenerate 50 shots per second after a 0.25 sec delay. 10% impact damage, 10% puncture damage, and 80% slash damage. 200% critical damage multiplier with a 15% critical chance and a 25% status chance. Dex Pixia is also affected by rifle mods and shotgun mods including: Base damage (e.g., Rifle Amp), physical damage, elemental damage, fire rate, multishot (e.g.,Split Chamber, Hell's Chamber), punch through, critical damage, critical chance and status chance mods. Dex Pixia is not affected by the equipped primary weapon's stats, weapon augments, subtype-specific mods (such as bow mods), or mods with triggered effects (such as Argon Scope). Diwata, similar to Hysteria and Exalted Blade, has its own unique statistics. Base damage is 50 / 80 / 120 / 160 per hit, affected by Power Strength. Attacks 1.08 times per second, and can only hit one enemy per attack. When attacking, Titania will teleport a short distance to her target. 15% impact damage, 75% puncture damage, and 10% slash damage. 150% critical damage multiplier with a 5% critical chance and a 10% status chance. Diwata is also affected by equipped melee mods including: Base damage (e.g., Steel Charge), physical damage, elemental damage, faction damage,channeling (e.g., Life Strike), critical damage, critical chance, status chance, attack speed(e.g., Primed Fury), range mods (e.g., Primed Reach. Diwata is not affected by the equipped melee weapon's stats, weapon augments (e.g., Justice Blades), class-specific mods (e.g., Covert Lethality), or stat-modifying skins (e.g., Manticore). In short answer, your primary and melee mods counts towards RW. Link to comment Share on other sites More sharing options...
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(PSN)Humbled44
Hey everyone quick question about Titania razorwing. Is it archwing gun mods and melee mods that affect the damage or is it standard rifle and melee mods that affect it? Thanks in advance for any help
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