EternalOdyessy Posted September 22, 2016 Share Posted September 22, 2016 I thought I'd post it here, to get some opinions. Here it is, with the image I mimic'd: And here's the image at it's true size. (It's pretty small.) So, uhm. Opinions? Any pixel artists here that can give me a tip or two? Link to comment Share on other sites More sharing options...
artemisfortune Posted September 22, 2016 Share Posted September 22, 2016 (edited) I'm a S#&$ty pixel artist, but I'd still consider myself an okay one at best. Using pure colors is usually the most offensive to the eyes. Don't be afraid to really experiment with your shading. Definitely decent for your first attempt, my only gripe is shading and inconsistency in your lines. Maybe I'm wrong in doing so but I put a lot of math and precision into where I place any line or dot or shading or color. Edited September 22, 2016 by JSharpie Link to comment Share on other sites More sharing options...
EternalOdyessy Posted September 22, 2016 Author Share Posted September 22, 2016 2 minutes ago, JSharpie said: I'm a S#&$ty pixel artist, but I'd still consider myself an okay one at best. Using pure colors is usually the most offensive to the eyes. Don't be afraid to really experiment with your shading. Definitely decent for your first attempt, my only gripe is shading and inconsistency in your lines. Maybe I'm wrong in doing so but I put a lot of math and precision into where I place any line or dot or shading or color. It was a bad idea for me to try to do my first on a 62x62. I realized I ran into corners quite a bit. Link to comment Share on other sites More sharing options...
artemisfortune Posted September 22, 2016 Share Posted September 22, 2016 3 hours ago, EternalOdyessy said: It was a bad idea for me to try to do my first on a 62x62. I realized I ran into corners quite a bit. I'm a S#&$ty pixel artist, but I'd still consider myself an okay one at best. Using pure colors is usually the most offensive to the eyes. Don't be afraid to really experiment with your shading. I started doing 32x32 for a game prototype and moved up to 64x64 by the end of the product. Link to comment Share on other sites More sharing options...
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