LAWD Posted October 30, 2016 Share Posted October 30, 2016 Hey so you know of the Jupiter's gas stations and Neptune's icy mechanical growths, and you may even notice the lofty spaces of pillars. Lol so anyway point is, the attention to parkour and tactical play would be needed once the number of nullifiers increase. Scope this, you actually get to use your sniper in an sort if open and large area with gigantous mechanical gates around, shooting down irradiated enemies. Well I think it's be sort of fun and engaging to new play-types. Link to comment Share on other sites More sharing options...
Destrab Posted October 30, 2016 Share Posted October 30, 2016 I agree! It makes a lot of sense since Corpus are engaged with prosperity and "business-like" dealings, so this would probably be reflected in their architecture - high-rising structures packed with worker stations and storage/automation facilities, perhaps if DE went all-out there'd be "higher-priority" tilesets with towering skyscapes, stronger, more endowed enemies and better security schemes that we have to challenge in order to engage with "higher-level" missions and "high-importance" missions such as spy. You've made a very good point, bottom line. Link to comment Share on other sites More sharing options...
LAWD Posted October 31, 2016 Author Share Posted October 31, 2016 10 hours ago, Destrab said: I agree! It makes a lot of sense since Corpus are engaged with prosperity and "business-like" dealings, so this would probably be reflected in their architecture - high-rising structures packed with worker stations and storage/automation facilities, perhaps if DE went all-out there'd be "higher-priority" tilesets with towering skyscapes, stronger, more endowed enemies and better security schemes that we have to challenge in order to engage with "higher-level" missions and "high-importance" missions such as spy. Definitely, like that new fortress map we saw, but of course now corpus, and maybe a bit of some origin. Idk itncould be a nice idea to play around with Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now